Dungeon Sprint DCSS version 0.33-a0-532-g34712576ec (webtiles) character file. Game seed: 15547591973173772676 169 discipleofbeogh the Destroyer (level 5, -9/28 HPs) Began as a Deep Elf Conjurer on Dec 5, 2024. Was an Initiate of Vehumet. Mangled by a merfolk ... wielding a +0 trident (22 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:04 (104 turns). discipleofbeogh the Destroyer (Deep Elf Conjurer) Turns: 104, Time: 00:02:05 Health: -9/28 AC: 2 Str: 4 XL: 5 Next: 25% Magic: 5/16 EV: 13 Int: 37 God: Vehumet [......] Gold: 0 SH: 0 Dex: 13 Spells: 6/17 levels left rFire . . . x - +11 Screaming Sword {sonic wave} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ m - +6 ring of intelligence HPRegen 0.24/turn n - +6 ring of intelligence MPRegen 0.30/turn %: no teleportation @: very slightly contaminated A: magic regeneration a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons x - the +11 Screaming Sword (weapon) {sonic wave} (You found it in the Dungeon) Armour a - a +0 robe (worn) Jewellery j - a ring of flight k - a +6 ring of dexterity l - a +6 ring of dexterity m - a +6 ring of intelligence (left hand) n - a +6 ring of intelligence (right hand) o - a +6 ring of strength p - a +6 ring of strength y - a ring of protection from fire Wands h - a wand of mindburst (7) i - a wand of light (7) Scrolls g - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - 5 scrolls of identify t - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage u - 2 potions of brilliance v - 2 potions of invisibility w - 4 potions of resistance z - 5 potions of might Skills: + Level 1.0 Long Blades + Level 6.0 Dodging + Level 3.7 Stealth + Level 6.7 Spellcasting + Level 11.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 26% 3d14 3% 4 d - Iskenderun's Mystic Conj/Tloc 52% 2d11 (+2d63% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. y - a ring of protection from fire You remove your +6 ring of intelligence. You feel stupid. y - a ring of protection from fire (right hand) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or m - a +6 ring of intelligence; > or y - a ring of protection from fire You remove your ring of protection from fire. You feel clever. n - a +6 ring of intelligence (right hand) There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 3 merfolk come into view. A merfolk is wielding a +1 trident of protection. A merfolk is wielding a +0 trident and quivering a throwing net. The merfolk shouts! x2 Found three items. Found a transporter. Cast which spell? (? or * to list) Aiming: Fulminant Prism (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The merfolk shouts! Casting: Fulminant Prism (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The merfolk hits you from afar with a +0 trident! Ouch! That really hurt! The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.)=/.▓.....▓ ▓.*...▓...).▓ ▓..m.*▓.....▓ ▓..mm.▓.....▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk and 2 friendly fulminant prisms. Vanquished Creatures 2 wolves (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | discipleofbeogh the Deep Elf Conjurer began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 4 | D | Found a bloodstained altar of Trog. 4 | D | Found a shimmering blue altar of Sif Muna. 4 | D | Found a sacrificial altar of Ru. 4 | D | Found a stormy altar of Qazlal. 9 | D | Became a worshipper of Vehumet 11 | D | Found an iron altar of Okawaru. 13 | D | Found a sparkling altar of Nemelex Xobeh. 13 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 13 | D | Found the +6 shillelagh "Devastator" {shatter} 13 | D | Found the +11 plutonium sword {^Contam Stlth-} 13 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 13 | D | Found the +9 sword of Zonguldrok {reap} 13 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 13 | D | Found the +9 sword of Power {lifebolt} 13 | D | Found the +7 mace of Variability {chaos, chaos arc} 13 | D | Found the +11 Singing Sword {sonic wave} 13 | D | Found the +8 storm bow {elec, penet} 13 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 13 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 13 | D | Found the +10 dark maul {heavy} 13 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 13 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 13 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 16 | D | Found a corrupted altar of Lugonu. 16 | D | Found an ancient bone altar of Kikubaaqudgha. 16 | D | Found a burning altar of Makhleb. 16 | D | Found a transporter. 16 | D | Found a viscous altar of Jiyva. 16 | D | Found a hazy altar of Hepliaklqana. 20 | D | Found an opulent altar of Gozag. 23 | D | Found a blossoming altar of Fedhas. 27 | D | Reached skill level 5 in Dodging 27 | D | Reached skill level 5 in Spellcasting 27 | D | Reached skill level 7 in Conjurations 27 | D | Reached XP level 2. HP: 15/15 MP: 6/10 31 | D | Learned a level 2 spell: Searing Ray 77 | D | Entered arena 2. 77 | D | Noticed a wolf 77 | D | Noticed a wolf 77 | D | Found a transporter. 78 | D | Killed a wolf 79 | D | Reached skill level 9 in Conjurations 79 | D | Reached XP level 3. HP: 19/19 MP: 10/12 79 | D | Reached XP level 4. HP: 24/24 MP: 11/14 79 | D | Killed a wolf 80 | D | Reached skill level 1 in Long Blades 80 | D | Reached skill level 11 in Conjurations 80 | D | Reached XP level 5. HP: 28/28 MP: 12/16 85 | D | Learned a level 4 spell: Fulminant Prism 90 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 101 | D | Entered arena 3. 101 | D | Noticed a merfolk 101 | D | Noticed a merfolk 101 | D | Noticed a merfolk 101 | D | Found a transporter. 104 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 5 6 | 6.0 Spellcasting | 5 6 | 6.7 Conjurations | 7 9 11 | 11.1 Stealth | 3 | 3.7 Long Blades | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Double sword | 1 | 1 || 2 Cast: Fulminant Prism | | 2 || 2 Use: Potion | 1 | || 1 Armour: Robe | | 2 || 2 Dodge: Dodged | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 101 | 101 | 0 | 0 | 0 | 1 | 101.0 | Dungeon | 101 | 101 | 0 | 0 | 0 | 1 | 101.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 101 daAuts