Dungeon Sprint DCSS version 0.33-a0-532-g34712576ec (webtiles) character file. Game seed: 3203179375314389750 69 discipleofbeogh the Gusty (level 4, -5/24 HPs) Began as a Deep Elf Air Elementalist on Dec 5, 2024. Slain by a gnoll sergeant ... wielding a +0 trident (9 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:28 (32 turns). discipleofbeogh the Gusty (Deep Elf Air Elementalist) Turns: 32, Time: 00:00:29 Health: -5/24 AC: 2 Str: 5 XL: 4 Next: 2% Magic: 10/13 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 15 Spells: 12/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions b - 2 potions of magic c - a potion of curing e - a potion of haste f - a potion of berserk rage Skills: + Level 0.1 Fighting + Level 3.9 Dodging + Level 4.2 Stealth + Level 5.4 Spellcasting + Level 1.9 Conjurations + Level 7.0 Air Magic You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 36% N/A 1% 3 Static Discharge Conj/Air 50% 3-6/arc 2% 2 Airstrike Air 18% 2d(3-19) 5% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your magical contamination has completely faded away. Magic courses through your body. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and wearing a +0 buckler (lightly wounded, 81% to hit) The zap misses the gnoll sergeant. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and wearing a +0 buckler (lightly wounded, 81% to hit) The zap hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The zap misses the hound. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and wearing a +0 buckler (lightly wounded, 81% to hit) The zap misses the gnoll sergeant. The zap misses the hound. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and wearing a +0 buckler (lightly wounded, 81% to hit) The zap misses the gnoll sergeant. The zap misses the hound. Unknown command. Okay, then. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You are too injured to fight recklessly! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and wearing a +0 buckler (lightly wounded, 81% to hit) The zap hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The zap hits the hound! You kill the hound! The gnoll sergeant hits you from afar with a +0 trident! You die... ▓▓▓ ▓<▓ ▓.▓ ▓.▓ ▓@▓ ▓'▓ ▓g▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓.▓ You could see a gnoll sergeant. Vanquished Creatures A scorpion (D) A hound (D) An orc (D) 2 endoplasms (D) A quokka (D) A ball python (D) A bat (D) A rat (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | discipleofbeogh the Deep Elf Air Elementalist began the | quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 5 | D | Reached skill level 4 in Air Magic 18 | D | Noticed a gnoll sergeant 18 | D | Noticed a hound 18 | D | Noticed a scorpion 23 | D | Reached XP level 2. HP: 10/15 MP: 2/8 25 | D | Killed a scorpion 26 | D | Reached skill level 5 in Spellcasting 26 | D | Reached skill level 7 in Air Magic 26 | D | Reached XP level 3. HP: 2/19 MP: 1/11 26 | D | Reached XP level 4. HP: 3/24 MP: 1/13 32 | D | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 4 7 | 7.0 Stealth | 3 4 | 4.2 Dodging | 3 | 3.9 Spellcasting | 5 | 5.4 Fighting | | 0.1 Conjurations | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 7 | 5 || 12 Use: Potion | 1 | 1 || 2 Scroll | | 1 || 1 Armour: Robe | 4 | 1 || 5 Dodge: Dodged | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 4 | 0 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 4 | 0 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 32 daAuts