Dungeon Sprint DCSS version 0.33-a0-549-g2ebf7937d9 (webtiles) character file. Game seed: 9641303646787450647 476 discipleofbeogh the Destroyer (level 6, -7/32 HPs) Began as a Deep Elf Conjurer on Dec 9, 2024. Was a Follower of Vehumet. Mangled by a merfolk ... wielding a +0 trident (28 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:41 (180 turns). discipleofbeogh the Destroyer (Deep Elf Conjurer) Turns: 180, Time: 00:01:41 Health: -7/32 AC: 2 Str: 4 XL: 6 Next: 84% Magic: 13/20 EV: 13 Int: 37 God: Vehumet [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 11/23 levels left rFire + . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ t - +6 ring of intelligence HPRegen 0.25/turn u - +6 ring of intelligence MPRegen 0.34/turn %: no teleportation @: resistant A: magic regeneration a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Jewellery k - a ring of willpower q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence (left hand) u - a +6 ring of intelligence (right hand) v - a +6 ring of strength w - a +6 ring of strength Wands x - a wand of mindburst (5) y - a wand of acid (5) z - a wand of paralysis (8) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 9 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - a potion of invisibility j - 3 potions of resistance l - 5 potions of might Skills: + Level 5.0 Dodging + Level 4.9 Stealth + Level 9.1 Spellcasting + Level 14.0 Conjurations + Level 2.1 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 31% 3d15 1% 4 d - Iskenderun's Mystic Conj/Tloc 62% 2d13 (+2d71% 4 e - Sandblast Erth 32% 2d9 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 16% N/A 7% 3 Summon Seismosaurus Egg Summ/Erth 16% N/A 24% 4 Rimeblight Ice/Necr 8% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish memorising. You add the spell Sandblast to your library. Spell assigned to 'e'. You start resting. Magic restored. You pick up the Almanac of Snow and Cleavage and begin reading... You add the spells Passwall, Summon Seismosaurus Egg and Rimeblight to your library. Okay, then. You see here a +1 halberd of freezing. There is a transporter here. Okay, then. You feel protected. Welcome to arena 3. You enter the transporter and appear at another place. 4 merfolk come into view. The merfolk shouts! x2 Found four items. Found a transporter. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The merfolk shouts! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The merfolk hits your fulminant prism with a +0 trident! The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel much better. The merfolk hits you from afar with a +0 trident! The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓.ß©ß.▓ ▓.|[=.▓.).).▓.....▓ ▓../..▓.....▓.....▓ ▓*.m*.▓.....▓.....▓ ▓.mmm.▓.....▓.....▓ ▓.....▓.....▓..©..▓ ▓..@..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk and 2 friendly fulminant prisms. Vanquished Creatures A tarantella (D) 3 weeping skulls (D) A scorpion (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | discipleofbeogh the Deep Elf Conjurer began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 17 | D | Reached skill level 7 in Conjurations 17 | D | Reached XP level 2. HP: 15/15 MP: 6/12 35 | D | Became a worshipper of Vehumet 60 | D | Learned a level 2 spell: Searing Ray 78 | D | Entered arena 2. 78 | D | Noticed a tarantella 78 | D | Noticed a scorpion 78 | D | Found a transporter. 82 | D | Killed a tarantella 83 | D | Reached skill level 11 in Conjurations 83 | D | Reached skill level 1 in Evocations 83 | D | Reached XP level 3. HP: 19/19 MP: 12/14 83 | D | Reached XP level 4. HP: 24/24 MP: 13/16 83 | D | Reached XP level 5. HP: 28/28 MP: 13/17 86 | D | Reached skill level 12 in Conjurations 86 | D | Reached XP level 6. HP: 32/32 MP: 10/19 91 | D | Learned a level 4 spell: Fulminant Prism 96 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 116 | D | Entered arena 3. 116 | D | Found a transporter. 119 | D | Reached * piety under Vehumet 119 | D | Offered knowledge of Sandblast by Vehumet. 120 | D | Reached skill level 13 in Conjurations 121 | D | Reached skill level 5 in Dodging 121 | D | Reached skill level 14 in Conjurations 123 | D | Learned a level 1 spell: Sandblast 172 | D | Got the Almanac of Snow and Cleavage 177 | D | Entered arena 4. 177 | D | Noticed a merfolk 177 | D | Noticed a merfolk 177 | D | Noticed a merfolk 177 | D | Noticed a merfolk 177 | D | Found a transporter. 180 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 7 8 9 | 9.1 Conjurations | 7 11 12 14 | 14.0 Dodging | 4 5 | 5.0 Stealth | 3 4 | 4.9 Evocations | 1 2 | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Searing Ray | | 1 || 1 Fulminant Prism | | 4 || 4 Iskenderun's Myst | | 2 || 2 Evoke: Wand | 4 | || 4 Use: Potion | 2 | 2 || 4 Armour: Robe | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 179 | 179 | 0 | 53 | 10 | 1 | 179.0 | Dungeon | 179 | 179 | 0 | 53 | 10 | 1 | 179.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 179 daAuts