Dungeon Sprint DCSS version 0.33-a0-549-g2ebf7937d9 (webtiles) character file. Game seed: 12797954051466762993 202 discipleofbeogh the Destroyer (level 5, -2/24 (28) HPs) Began as a Deep Elf Conjurer on Dec 9, 2024. Slain by a weeping skull (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:42 (72 turns). discipleofbeogh the Destroyer (Deep Elf Conjurer) Turns: 72, Time: 00:00:45 HP: -2/24 (28) AC: 2 Str: 4 XL: 5 Next: 50% MP: 3/14 EV: 13 Int: 25 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no teleportation @: on berserk cooldown, drained A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 0.3 Fighting + Level 5.4 Dodging + Level 4.4 Stealth + Level 2.8 Unarmed Combat + Level 5.3 Spellcasting + Level 10.7 Conjurations + Level 0.4 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 16% 3d11 9% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. The searing ray hits the weeping skull! You destroy the weeping skull! The searing ray hits the weeping skull. The weeping skull is severely damaged. Your life force feels restored. Your Dodging skill increases to level 5! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 10! The searing ray hits the weeping skull but does no damage. The weeping skull is severely damaged. You finish channelling your searing ray. The weeping skull closely misses you. The weeping skull touches you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a weeping skull (severely damaged, 98% to hit) The searing ray hits the weeping skull but does no damage. The weeping skull is severely damaged. (Press . to maintain the ray.) The weeping skull touches you! You feel drained. The searing ray hits the weeping skull. The weeping skull is almost destroyed. The weeping skull's misery bubbles over. The wave of grief passes through you. The searing ray misses the weeping skull. The weeping skull touches you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits the weeping skull. The weeping skull is almost destroyed. You finish channelling your searing ray. The weeping skull touches you! * * * LOW HITPOINT WARNING * * * You feel drained. You die... The weeping skull crumbles to pieces from sheer guilt. ## ## ##. .## ○○#.○ # .$. # ##. #z# k# #.m.##@##.# #$+°○.+# #...##○##k# ##. #+# .# # .#$ # .B B. ##. .## ## ## You could see a weeping skull. Vanquished Creatures 3 weeping skulls (D) 3 creatures vanquished. Vanquished Creatures (others) A crocodile (D) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | discipleofbeogh the Deep Elf Conjurer began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 4 | D | Noticed a boulder beetle 4 | D | Noticed a boulder beetle 8 | D | Noticed a weeping skull 8 | D | Noticed a weeping skull 8 | D | Noticed a weeping skull 8 | D | Noticed a weeping skull 11 | D | Noticed a merfolk siren 25 | D | Killed a weeping skull 26 | D | Reached skill level 1 in Unarmed Combat 26 | D | Reached skill level 8 in Conjurations 26 | D | Reached XP level 2. HP: 15/15 MP: 7/9 26 | D | Reached XP level 3. HP: 19/19 MP: 7/10 34 | D | Killed a weeping skull 35 | D | Reached skill level 9 in Conjurations 35 | D | Reached XP level 4. HP: 24/24 MP: 8/12 35 | D | Reached XP level 5. HP: 28/28 MP: 9/14 39 | D | Learned a level 2 spell: Searing Ray 44 | D | Learned a level 4 spell: Fulminant Prism 49 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 58 | D | Killed a crocodile 67 | D | Reached skill level 5 in Dodging 67 | D | Reached skill level 5 in Spellcasting 67 | D | Reached skill level 10 in Conjurations 72 | D | Slain by a weeping skull Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 4 5 | 5.4 Stealth | 3 4 | 4.4 Unarmed Combat | 1 2 | 2.8 Spellcasting | 4 5 | 5.3 Conjurations | 8 9 10 | 10.7 Fighting | | 0.3 Translocations | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 18 | || 18 Cast: Searing Ray | | 2 || 2 Iskenderun's Myst | | 1 || 1 Use: Potion | 1 | || 1 Armour: Robe | 4 | 6 || 10 Dodge: Dodged | 4 | 2 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 19 | 0 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 19 | 0 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 79 daAuts