Dungeon Sprint DCSS version 0.33-a0-572-g8436cd0d56 (webtiles) character file. Game seed: 15983872265527431006 0 discipleofbeogh the Gusty (level 1, -3/10 HPs) Began as a Tengu Air Elementalist on Dec 16, 2024. Slain by a merfolk siren ... wielding a +0 trident (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (12 turns). discipleofbeogh the Gusty (Tengu Air Elementalist) Turns: 12, Time: 00:00:12 Health: -3/10 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 0/4 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no teleportation, acrobat @: mesmerised A: beak, talons 3, acrobatic a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 2 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 1.3 Conjurations + Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 18% 3-4/arc 11% 2 Swiftness Air 13% N/A 13% 3 Airstrike Air 6% 2d(1-17) 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Found 243 gold pieces. There is a staircase leading out of the dungeon here. Okay, then. The zap misses the merfolk siren. The zap hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The zap hits the merfolk siren. The merfolk siren is lightly wounded. The zap misses the merfolk siren. The merfolk siren chants its luring song. The zap misses the merfolk siren. The zap hits the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. The zap misses the merfolk siren. The zap hits the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You are out of magic! Magic courses through your body. The merfolk siren chants its luring song. The zap hits the merfolk siren. The merfolk siren is moderately wounded. The zap hits the merfolk siren but does no damage. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. The zap hits the merfolk siren. The merfolk siren is heavily wounded. The zap hits the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. The zap misses the merfolk siren. The zap hits the merfolk siren but does no damage. The merfolk siren is heavily wounded. The zap hits the merfolk siren. The merfolk siren is heavily wounded. The zap hits the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! You die... # #+# .## ##.##...# +@