Dungeon Crawl Stone Soup version 0.27-a0-320-g81d27af2d4 (webtiles) character file. Game seed: 18405710695686498262 4 djmy96 the Vexing (level 1, 0/10 HPs) Began as a Deep Elf Enchanter on Feb 10, 2021. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (93 turns). djmy96 the Vexing (Deep Elf Enchanter) Turns: 93, Time: 00:00:12 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 58% Magic: 6/6 EV: 13 Int: 19 God: Gold: 15 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Skills: + Level 1.0 Short Blades + Level 2.4 Dodging + Level 3.9 Stealth + Level 3.0 Spellcasting + Level 4.1 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 20% 2% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex 18% 9% 3 Tukima's Dance Hex 18% 9% 3 Ensorcelled Hibernation Hex/Ice 20% 10% 2 Dazzling Flash Conj/Hex 20% 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History A hobgoblin comes into view. The hobgoblin shouts! A rat comes into view. You see here 2 gold pieces. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin completely misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You barely miss the rat. The rat misses you. You hit the rat. The rat is moderately wounded. The rat bites you. You die... #[# #.# ..# ##.## #######... ####...#### .......... ##.........####........# ......<.......#........#. ##.........####......... r .####...####...........## .. ...###.## #@##.#....... .....#.#########r##....#...# #........................... ####........................ #####....[.......$....... #.........#.......... #.................... #.........###.......# ########### ######### You could see a rat. Vanquished Creatures A leopard gecko (D:1) 2 hobgoblins (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | djmy96 the Deep Elf Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 93 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_rooms, roderic_lattice_a Action || total -------------------------++------- Melee: Dagger || 17 Armor: Robe || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 92 | 92 | 0 | 0 | 56 | 1 | 92.0 | Dungeon | 92 | 92 | 0 | 0 | 56 | 1 | 92.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 92 daAuts