Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 2170908222498161590 49 dlwiii the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Aug 1, 2023. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:51 (1669 turns). dlwiii the Magician (Djinni Conjurer) Turns: 1669, Time: 00:03:52 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 1% Gold: 65 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . a - +2 dagger (speed) rCold x . . l - orb {mayhem} rNeg . . . m - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: mayhem, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons a - a +2 dagger of speed (weapon) Armour l - an orb of mayhem (worn) m - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} f - 2 scrolls of fog {unknown} i - 2 scrolls of enchant weapon {unknown} j - a scroll of teleportation {unknown} k - a scroll of immolation {unknown} Potions d - a potion of flight {unknown} g - 2 potions of might {unknown} h - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d8 21% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 f - Summon Small Mammal Summ 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? You stop removing your armour. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. Unknown command. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. You die... ... .. ......# .. ......#. #. #...... #. #...)# #.##....#### #..#..#..... #.#.#######<#....# .......h@h.......###### ......?####.#...#...... .....?.## #............ ....†h....#....##...... ...............# ..... ...........#...# .... .......###.##†.# ... ....... #. #..# .. .. ...# . You could see a jackal and a neutral jackal (fast, strong, insane). Vanquished Creatures 3 dart slugs 3 endoplasms (D:1) A giant cockroach (D:1) 6 goblins 7 hobgoblins (D:1) 2 jackals (D:2) 6 kobolds (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dlwiii the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dlwiii set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 135 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 698 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 698 | D:1 | Learned a level 1 spell: Summon Small Mammal 906 | D:1 | Reached skill level 4 in Spellcasting 1661 | D:2 | Reached XP level 4. HP: 20/31 MP: 0/0 1669 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_balcony], aquarium_window_fake, aquarium_window_corner, aquarium_view_2b, aquarium_view_2c, aquarium_balcony_1b, aquarium_pool_S D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 6 || 6 Cast: Magic Dart | 66 | 1 || 67 Armour: Robe | | 4 || 4 Dodge: Dodged | 4 | 6 || 10