Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 4214939146013855075 135 dnasty the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Jan 15, 2022. Mangled by an ice beast (11 damage) ... on level 3 of the Dungeon. The game lasted 00:02:07 (2292 turns). dnasty the Conjurer (Deep Elf Conjurer) Turns: 2292, Time: 00:02:07 Health: -6/24 AC: 2 Str: 4 XL: 4 Next: 97% Magic: 0/13 EV: 12 Int: 24 God: Gold: 127 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - an amulet of regeneration Scrolls d - 2 scrolls of identify {unknown} e - 2 scrolls of fear {unknown} k - a scroll of teleportation {unknown} l - a scroll of silence {unknown} Potions b - a potion of flight {unknown} c - a potion of resistance {unknown} f - 3 potions of curing {unknown} g - a potion of lignification {unknown} i - 2 potions of heal wounds {unknown} j - 2 potions of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.4 Spellcasting + Level 5.8 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 100% to hit) The magic dart hits the ice beast but does no damage. The ice beast is lightly wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 81% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray misses the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channeling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 81% to hit) The searing ray hits the ice beast! The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... .. ###.# #.. #...# #.# #.### #.# #.# # #.# ##.## ###. #.# ##.#)## .....##.#####>###.###### ............)#...#)..... ####.Y@..###.)...###### #............## #.....#......... #..†..#........... .....###.........## #####.# ###....#### #.. ...... #.. ##.....# You could see an ice beast. Vanquished Creatures An orc priest (D:3) Jessica (D:2) 2 adders (D:2) A worm (D:2) A dart slug (D:1) 4 orcs (D:3) 5 bats 4 endoplasms A giant cockroach (D:2) 5 hobgoblins 5 jackals 5 kobolds A quokka (D:2) 5 ball pythons 3 frilled lizards (D:1) 4 goblins 4 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dnasty the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 297 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 358 | D:1 | Learned a level 2 spell: Searing Ray 1120 | D:1 | Reached skill level 5 in Conjurations 1120 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 1358 | D:2 | Noticed Jessica 1362 | D:2 | Killed Jessica 1456 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1844 | D:2 | Reached skill level 5 in Spellcasting 2283 | D:3 | Noticed an ice beast 2292 | D:3 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic, kennysheep_minor_cross, minmay_split_cup_large D:2: layout_loops_cross, grunt_ministairs_2, grunt_decor_junction, corexii_leaking_fountain, serial_park_tiny_1, uniq_jessica D:3: layout_loops_ring, basic_ecumenical_altar, grunt_ministairs_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.4 Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 56 | 35 || 91 Searing Ray | | 5 || 5 Dodge: Dodged | 2 | 1 || 3