Dungeon Crawl Stone Soup version 0.32-a0-422-g28b100f618 (webtiles) character file. Game seed: 2609697937066458942 177 dogverified the Conjurer (level 5, -19/28 HPs) Began as a Deep Elf Conjurer on Feb 22, 2024. Demolished by an ogre ... wielding a +0 giant club (21 damage) ... on level 4 of the Dungeon. The game lasted 00:06:40 (2509 turns). dogverified the Conjurer (Deep Elf Conjurer) Turns: 2509, Time: 00:06:41 Health: -19/28 AC: 5 Str: 4 XL: 5 Next: 31% Magic: 9/13 EV: 13 Int: 25 God: Gold: 729 SH: 0 Dex: 13 Spells: 5/12 levels left rFire + . . d - staff of Shrieking Terror {rF+ Will++ rCorr Summ Fire} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + c - +2 pair of gloves SInv . (no boots) Will ++... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 729 gold pieces. Inventory: Hand Weapons i - a +1 dagger of freezing j - a +3 spear Missiles g - a throwing net Armour a - a +0 robe (worn) c - a +2 pair of gloves (worn) o - a +0 helmet Magical Staves d - the staff of Shrieking Terror (weapon) {rF+ Will++ rCorr Summ Fire} (You acquired it on level 2 of the Dungeon) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery l - a +6 ring of strength Scrolls e - a scroll of immolation m - a scroll of blinking Potions b - a potion of magic f - a potion of curing h - a potion of ambrosia Skills: + Level 3.9 Dodging + Level 4.1 Stealth - Level 4.2 Spellcasting + Level 5.2 Conjurations + Level 1.1 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 72% 1d7 3% 1 Freeze Ice 20% 1d4 9% 1 Hailstorm Conj/Ice 18% 3d7 9% 3 Frozen Ramparts Ice 10% 1d2 26% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Airstrike Air 2% 2d(1-17) 65% 4 Animate Armour Summ/Erth 14% N/A 65% 4 Leda's Liquefaction Alch/Erth 2% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Message History Unknown command. Magic restored. h - an inky potion You open the door. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. As you read the scroll of identify, it crumbles to dust. h - a potion of ambrosia Things that are here: a +0 club; 5 poisoned darts Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #......########## #......#........#..... #...............#..... ###..................... .#.....................^ .#...................... .#...................... .#'#.####..†..##........ ...........)...O@..#.# ............)........# ............#...<....# .....................# .........[.....#.....# ...............#........ ............##.##....... ##..........#... ....... ...........>....#... You could see an ogre. Vanquished Creatures 2 adders 3 dart slugs 10 bats 3 endoplasms 5 giant cockroaches 11 goblins 7 hobgoblins 7 jackals (D:1) 14 kobolds 4 quokkas 7 ball pythons 2 frilled lizards (D:1) 10 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dogverified the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 87 | D:1 | Got Heapraos's Papyrus of the Fuming Tektite 152 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 155 | D:1 | Learned a level 2 spell: Searing Ray 335 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 521 | D:1 | Found a faded altar of an unknown god. 822 | D:1 | Reached XP level 4. HP: 24/24 MP: 9/11 1116 | D:2 | Learned a level 4 spell: Fulminant Prism 1320 | D:2 | Reached skill level 5 in Conjurations 1388 | D:2 | Identified a scroll of acquirement 1391 | D:2 | Acquired the staff of Shrieking Terror {rF+ Will++ rCorr | Summ Fire} 1748 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 1767 | D:3 | Acquired 541 gold pieces 1980 | D:3 | Reached skill level 1 in Fire Magic 2089 | D:3 | Found a snail-covered altar of Cheibriados. 2486 | D:4 | Noticed an ogre 2509 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, hellmonk_ecumenical_altar_run_dry D:2: layout_rooms, minmay_goblin_kobold_house D:3: layout_rooms, kennysheep_slug_shrine D:4: layout_basic, amcnicky_altar_gilded, minmay_misc_feat_roman, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.1 Dodging | 3 | 3.9 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.2 Fire Magic | 1 | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Dagger | | 23 || 23 Staff | | 12 || 12 Cast: Magic Dart | 48 | 43 || 91 Searing Ray | 3 | 4 || 7 Use: Scroll | | 12 || 12 Stab: Sleeping | | 3 || 3 Armour: Robe | 21 | 22 || 43 Dodge: Dodged | 32 | 34 || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2515 | 2440 | 75 | 39 | 1644 | 4 | 628.8 | Dungeon | 2515 | 2440 | 75 | 39 | 1644 | 4 | 628.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1079 daAuts D:3: 687 daAuts D:2: 655 daAuts D:4: 91 daAuts