Dungeon Crawl Stone Soup version 0.32-a0-1313-gdbcf8a7b3f (webtiles) character file. Game seed: 8869337596150679191 31 dogverified the Conjurer (level 3, -6/26 HPs) Began as a Draconian Conjurer on May 28, 2024. Mangled by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (1758 turns). dogverified the Conjurer (Draconian Conjurer) Turns: 1758, Time: 00:03:08 Health: -6/26 AC: 5 Str: 9 XL: 3 Next: 7% Magic: 0/6 EV: 11 Int: 20 God: Gold: 14 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Scrolls b - a scroll of identify c - a scroll of revelation f - a scroll of immolation {unknown} g - 2 scrolls of fog {unknown} h - a scroll of vulnerability {unknown} Potions a - a potion of might {unknown} e - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence misses you. Unknown command. The searing ray misses Terence. Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence shouts, "Get ready for death!" Terence hits you with a +0 flail! The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. Terence barely misses you. Unknown command. You feel better. Terence hits you with a +0 flail! Terence attacks as he pursues you! Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. Unknown command. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. Terence hits you with a +0 flail! You die... Terence says, "Time to find some more victims." #######.....#**#..,,,,,* .....#.......* #.#*,#*,* ####.#.......* #.##.#*,* ####.#.......* #....#*,* #............* #.#####.# #.##.#.......* #.......# #.##.#......)###.####### #....#........##@# #.#####.#####.##@# #.#####.#####.##.# #.......##.).....# #.#####.##.##.#### .....##.##.##.# #.##..........# #....########## ####.# ####.# You could see Terence. Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) 4 ball pythons 2 kobolds (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dogverified the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 330 | D:1 | Reached XP level 2. HP: 9/20 MP: 3/5 397 | D:1 | Learned a level 2 spell: Searing Ray 763 | D:1 | Found a faded altar of an unknown god. 1281 | D:1 | Reached XP level 3. HP: 21/26 MP: 2/6 1740 | D:2 | Noticed Terence 1758 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_corners, shapermc_ecumenical_altar_notcrosses, minmay_hedge_maze, chequers_serial_rivers_large_b D:2: layout_loops_cross, chequers_mini_garden, nicolae_half_adder, uniq_terence, uniq_robin Action || total ---------------------------++------- Melee: Unarmed || 284 Tailslap || 55 Punch || 3 Cast: Magic Dart || 37 Searing Ray || 6 Use: Potion || 2 Scroll || 2 Stab: Sleeping || 3 Armour: Skin || 113 Dodge: Dodged || 90 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1791 | 1743 | 48 | 56 | 1188 | 2 | 895.5 | Dungeon | 1791 | 1743 | 48 | 56 | 1188 | 2 | 895.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1652 daAuts D:2: 138 daAuts