Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. doit the Conjurer (Human Conjurer) Turns: 4426, Time: 00:30:31 Health: 30/30 AC: 4 Str: 8 XL: 4 Next: 11% Magic: 16/16 EV: 11 Int: 20 God: Gold: 103 SH: 0 Dex: 11 Spells: 3/7 levels left rFire + . . SeeInvis . l - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... e - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.10/turn a - ring of magical power MPRegen 0.15/turn s - ring of protection from fire @: no status effects A: no striking features a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 103 gold pieces. Inventory: Hand Weapons l - a +0 quarterstaff (weapon) m - a +2 short sword of holy wrath n - a +0 hunting sling q - a +0 long sword Missiles b - 40 arrows g - 29 stones h - 6 boomerangs r - 22 sling bullets Armour d - a +0 leather armour (worn) e - a +0 pair of boots (worn) Jewellery a - a ring of magical power (left hand) s - a ring of protection from fire (right hand) Wands p - a wand of acid (3) (quivered) Scrolls c - a scroll labelled EJOCSA CUXT i - 3 scrolls labelled WASTUANKOD j - a scroll labelled MOLARCHUEZE k - a scroll of teleportation Potions o - a lumpy inky potion Skills: + Level 0.3 Fighting + Level 0.8 Armour + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.4 Spellcasting + Level 4.4 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 2d5 5% 2 c - Animate Skeleton Necr 4% N/A 22% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 22% 1 Beastly Appendage Tmut 4% N/A 22% 1 Summon Small Mammal Summ 8% N/A 22% 1 Dazzling Flash Conj/Hex 22% N/A 26% 3 Wereblood Tmut 2% N/A 32% 2 Spider Form Tmut/Pois 2% N/A 54% 3 Fulminant Prism Conj/Hex 5% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Items here: )) [[. A bat comes into view. The bat closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You see here a bat corpse. Found a book of Changes and an encrusted brass ring. You pick up a book of Changes and begin reading... You add the spells Beastly Appendage, Wereblood and Spider Form to your library. s - a ring of protection from fire Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You feel your magic capacity increase. a - a ring of magical power (left hand) s - a ring of protection from fire (right hand) You drop a +0 whip. Save game and exit? Okay, then. Memorise Animate Skeleton, consuming 1 spell level and leaving 5? [Y]es or [N]o only, please. Memorise Animate Skeleton, consuming 1 spell level and leaving 5? Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Memorise Beastly Appendage, consuming 1 spell level and leaving 3? Okay, then. Memorise Beastly Appendage, consuming 1 spell level and leaving 3? Okay, then. Memorise Animate Skeleton, consuming 1 spell level and leaving 3? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'c'. Save game and exit? #.#...## #.##.†.# #.##...## ################.###...# .................# #...## ################.# ##...## .)........)...)..# ##...## .##############..# ##...## .# #.@# ##...## .## #..# ##...# ..# #..# #..)## ..## ##.# ##...# ...# #.# #...## ...## #[# ##...# ....# #.# #...# ..#.## #.# ### ####...# .....# #.###.###.###.## There are no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 5 goblins (D:2) 3 hobgoblins 4 kobolds 2 quokkas (D:1) 5 ball pythons 7 bats 3 frilled lizards 8 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | doit the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 259 | D:1 | Reached XP level 2. HP: 7/19 MP: 1/5 2346 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 3590 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 4335 | D:2 | Learned a level 2 spell: Searing Ray 4337 | D:2 | Learned a level 1 spell: Animate Skeleton Illustrated notes Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 39 | || 39 Punch | 1 | || 1 Quarterstaff | 10 | 1 || 11 Short sword | 1 | || 1 Cast: Magic Dart | 63 | 9 || 72 Evoke: Wand | 4 | || 4 Use: Scroll | | 1 || 1 Armor: Leather armour | 25 | 1 || 26 Robe | 2 | || 2 Dodge: Dodged | 47 | 2 || 49