Dungeon Crawl Stone Soup version 0.30-a0-802-gb92711bcdf (webtiles) character file. Game seed: 2600392802436546944 23 dolemite99 the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Feb 24, 2023. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:53 (680 turns). dolemite99 the Magician (Djinni Conjurer) Turns: 680, Time: 00:00:54 Health: -5/25 AC: 2 Str: 6 XL: 3 Next: 10% Gold: 80 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +0 spear rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of resist corrosion Scrolls b - a scroll of fear {unknown} c - a scroll of teleportation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Freeze Ice 80% 1d9 2% 1 c - Searing Ray Conj 40% 2d5 3% 2 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Dazzling Flash Conj/Hex 40% N/A 8% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A frilled lizard is nearby! 2 gnolls come into view. A gnoll is wielding a +1 heavy flail. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep) You freeze the frilled lizard! You kill the frilled lizard! The gnoll shouts! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a frilled lizard corpse. A gnoll comes into view. It is wielding a +0 club. A quokka comes into view. The gnoll attacks as you move away! The gnoll barely misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 flail! Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? f - Searing Ray Adjust to which letter? c - Searing Ray; f - Dazzling Flash Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 heavy flail (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... ### ..# #r# #.# #.# #.#.# #.#.# #@#.# #g#.# #g#.# #.#.# #.#.######## #.g....g.... ###.######## #.†....... ########## You could see 3 gnolls and a quokka (asleep). Vanquished Creatures 3 dart slugs (D:1) 3 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A bat (D:1) A frilled lizard (D:2) 2 kobolds (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dolemite99 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dolemite99 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 53 | D:1 | Found Ruarphirch's Antique Armour Shoppe. 67 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 592 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 592 | D:1 | Learned a level 1 spell: Freeze 667 | D:1 | You are sucked into a shaft and drop 1 floor! 680 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms, serial_shops, shop D:2: layout_basic, serial_shops, shop, minmay_pentomino_s2 Action || total ---------------------------++------- Melee: Unarmed || 11 Spear || 3 Cast: Magic Dart || 24 Searing Ray || 4 Freeze || 2 Armour: Robe || 3 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 679 | 679 | 0 | 207 | 343 | 2 | 339.5 | Dungeon | 679 | 679 | 0 | 207 | 343 | 2 | 339.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 666 daAuts D:2: 12 daAuts