Dungeon Crawl Stone Soup version 0.32-a0-643-ga006e7742e (webtiles) character file. Game seed: 5069552439740777990 18 dolemite99 the Conjurer (level 2, 0/19 HPs) Began as a Coglin Conjurer on Mar 7, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:33 (1868 turns). dolemite99 the Conjurer (Coglin Conjurer) Turns: 1868, Time: 00:01:34 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 66% Magic: 1/4 EV: 12 Int: 17 God: Gold: 71 SH: 0 Dex: 12 Spells: 1/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: enlightened, flying, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} Potions c - a potion of enlightenment Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 1.7 Spellcasting + Level 4.3 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 32% 2d5 4% 2 b - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The jackal is almost dead. The jackal closely misses you. The jackal bites you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal closely misses you. The jackal barely misses you. The jackal bites you. The jackal bites you. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the jackal. You kill the jackal! It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #..........##.....####....... #.................# #######. #......###......### #. #......###......# #. #...............# #. #...............# ######## #...............# #......# #...........##########......# .............@hh.............# ............###..............# ............# .............# ............# ######......# .....###### ####.... .... #.... .. #.... #.... #.... You could see 2 jackals. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 5 jackals (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dolemite99 the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 885 | D:1 | Reached skill level 4 in Conjurations 885 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/4 1417 | D:1 | Learned a level 2 spell: Searing Ray 1868 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.3 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 34 Cast: Magic Dart || 30 Searing Ray || 3 Use: Potion || 2 Armour: Robe || 64 Dodge: Dodged || 75 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1868 | 1868 | 0 | 1180 | 395 | 1 | 1868.0 | Dungeon | 1868 | 1868 | 0 | 1180 | 395 | 1 | 1868.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1868 daAuts