Dungeon Crawl Stone Soup version 0.29-a0-360-g8ed1089bbe (webtiles) character file. Game seed: 16734759866051451872 55 domi the Conjurer (level 3, -2/24 HPs) Began as a Demonspawn Hedge Wizard on Apr 28, 2022. Slain by an orc priest ... wielding a +1 vampiric short sword (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:17 (1644 turns). domi the Conjurer (Demonspawn Hedge Wizard) Turns: 1644, Time: 00:03:18 Health: -2/24 AC: 2 Str: 10 XL: 3 Next: 67% Magic: 1/7 EV: 12 Int: 17 God: Gold: 22 SH: 0 Dex: 12 Spells: 0/8 levels left rFire . . . SeeInvis . i - staff of poison {rPois} rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois + Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 cloak (You found it on level 1 of the Dungeon) Magical Staves i - a staff of poison (weapon) {rPois} (You found it on level 2 of the Dungeon) Jewellery l - a ring of wizardry {Wiz+} (You found it on level 2 of the Dungeon) m - a ring of positive energy {rN+} (You found it on level 2 of the Dungeon) Scrolls g - a scroll of noise {unknown} h - a scroll of identify {unknown} j - a scroll of immolation {unknown} Potions d - a potion of magic f - 2 potions of attraction {unknown} k - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 3.6 Conjurations - Level 1.0 Summonings - Level 0.8 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 10% N/A 19% 2 c - Mephitic Cloud Conj/Pois/Air 10% N/A 32% 3 x - Call Imp Summ 5% N/A 17% 2 z - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 17% 1 Conjure Flame Conj/Fire 8% 6-21 24% 3 Hailstorm Conj/Ice 8% 3d4 63% 4 Ice Form Ice/Tmut 2% N/A 86% 4 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 22 gold pieces (gained 12). 2 orcs come into view. An orc is wielding a +0 mace and wearing a +2 leather armour of poison resistance. MP restored: 7 There are monsters nearby! There are monsters nearby! There are monsters nearby! Aim: an orc, wielding a +0 mace and wearing a +2 leather armour of poison resistance (asleep, 100% to hit) The magic dart hits the orc. The orc shouts! x2 You now have 6/7 mp. Aim: an orc, wielding a +0 mace and wearing a +2 leather armour of poison resistance (lightly wounded, 100% to hit) The magic dart hits the orc. You now have 5/7 mp. Aim: an orc, wielding a +0 mace and wearing a +2 leather armour of poison resistance (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! An orc comes into view. It is wielding a +0 trident. You now have 4/7 mp. Aim: an orc, wielding a +0 club (100% to hit) The magic dart hits the orc. You now have 3/7 mp. Aim: an orc, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! You now have 2/7 mp. Aim: an orc, wielding a +0 trident (100% to hit) The magic dart hits the orc. An orc priest comes into view. It is wielding a +1 vampiric short sword. You now have 1/7 mp. Aim: an orc, wielding a +0 trident (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest shouts! The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! You now have 0/7 mp. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Unknown command. There is a stone staircase leading down here. Your magical contamination has completely faded away. You see here a jackal skeleton. Things that are here: a jackal skeleton; a jackal skeleton You see here 22 stones. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. MP restored: 7 You climb downwards. The orc priest looks encouraged for a moment. There is a stone staircase leading up here. Aim: an orc, wielding a +0 trident (100% to hit) The magic dart hits the orc. The orc closely misses you. You now have 6/7 mp. Aim: an orc, wielding a +0 trident (moderately wounded, 100% to hit) The magic dart hits the orc. The orc barely misses you. You now have 5/7 mp. Aim: an orc, wielding a +0 trident (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You take 11 damage, and have 13/24 hp. MASSIVE DAMAGE!! You now have 4/7 mp. Aim: an orc priest, wielding a +1 vampiric short sword (100% to hit) The magic dart hits the orc priest. You now have 3/7 mp. Aim: an orc priest, wielding a +1 vampiric short sword (heavily wounded, 100% to hit) The magic dart hits the orc priest. You now have 2/7 mp. Aim: an orc priest, wielding a +1 vampiric short sword (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest hits you with a +1 vampiric short sword. You take 3 damage, and have 10/24 hp. You now have 1/7 mp. Aim: an orc priest, wielding a +1 vampiric short sword (severely wounded, 100% to hit) The magic dart hits the orc priest. The orc priest hits you with a +1 vampiric short sword. The orc priest draws strength from your wounds! You take 1 damage, and have 9/24 hp. You now have 0/7 mp. You don't have enough magic to cast this spell. Unknown command. You barely miss the orc priest. The orc priest barely misses you. You closely miss the orc priest. The orc priest hits you with a +1 vampiric short sword. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 5/24 hp. You closely miss the orc priest. The orc priest hits you with a +1 vampiric short sword! You die... ...............#.# #..........###.#.# #.####..##.# #.# #..##.###.#.# #..........(# #.##...##.### #.####.#)###.# #.#.....#o# ... #......@.# ...# ##.###.##.......# #. #.# ..####... # #.# ..# ##. ... #.# #.# .# #.# .# #.# You could see an orc priest. Vanquished Creatures An adder (D:2) A worm (D:2) 3 orcs (D:2) A ball python (D:1) 3 endoplasms (D:1) 2 giant cockroaches 6 hobgoblins 2 jackals (D:2) A quokka (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 4 kobolds 3 rats 34 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:2) A frilled lizard (D:2) 2 creatures vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 161 | D:1 | Reached skill level 2 in Conjurations 203 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 203 | D:1 | Reached XP level 2. HP: 13/19 MP: 3/6 1085 | D:2 | Reached skill level 3 in Conjurations 1085 | D:2 | Reached XP level 3. HP: 12/24 MP: 1/7 1227 | D:2 | Learned a level 2 spell: Call Imp 1230 | D:2 | Learned a level 2 spell: Blink 1234 | D:2 | Learned a level 3 spell: Mephitic Cloud 1643 | D:2 | HP: 5/24 [orc priest/+1 vampiric short sword (4)] 1644 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_rooms D:2: layout_loops_ring, basic_ecumenical_altar, minmay_misc_feat_alley Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 49 Staff || 14 Cast: Magic Dart || 75 Call Imp || 1 Armor: Robe || 33 Dodge: Dodged || 65 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1646 | 1630 | 16 | 622 | 679 | 2 | 823.0 | Dungeon | 1646 | 1630 | 16 | 622 | 679 | 2 | 823.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1057 daAuts D:2: 589 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 39.5 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 39.5 +-------+-------+-------+-------+-------+----------------------