Dungeon Crawl Stone Soup version 0.29-a0-393-g47a863cc1b (webtiles) character file. Game seed: 9527042214532272172 651 domi the Conjurer (level 7, -5/46 HPs) Began as a Demonspawn Hedge Wizard on May 9, 2022. Slain by a two-headed ogre ... wielding a +0 giant club (14 damage) ... on level 4 of the Dungeon. The game lasted 00:09:26 (3952 turns). domi the Conjurer (Demonspawn Hedge Wizard) Turns: 3952, Time: 00:09:27 Health: -5/46 AC: 5 Str: 13 XL: 7 Next: 28% Magic: 3/11 EV: 11 Int: 21 (22) God: Gold: 174 SH: 0 Dex: 5 (8) Spells: 4/12 levels left rFire . . . SeeInvis + h - +0 dagger (protect) rCold . . . Faith . (no shield) rNeg + . . Spirit . o - +2 leather armour of the Assorted Realms {Str+3 Int+4 Dex-4 SInv} rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... p - amulet of magic regeneration HPRegen 0.15/turn l - ring of positive energy {rN+} MPRegen 0.52/turn (no ring) @: very slightly contaminated A: horns 1, demonic guardian 1, spiny 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 174 gold pieces. Inventory: Hand Weapons a - a +0 dagger h - a +0 dagger of protection (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles s - 2 throwing nets {=f, !d=f} Armour b - a +0 robe c - a +0 hat (worn) o - the +2 leather armour of the Assorted Realms (worn) {Str+3 Int+4 Dex-4 SInv} (You found it on level 2 of the Dungeon) Str: It affects your strength (+3). Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). SInv: It lets you see invisible. r - a +0 robe of fire resistance (You found it on level 4 of the Dungeon) Magical Staves q - a staff of air {rElec} (You found it on level 3 of the Dungeon) Jewellery l - a ring of positive energy (left hand) {rN+} (You found it on level 1 of the Dungeon) p - an amulet of magic regeneration (around neck) (You found it on level 2 of the Dungeon) Scrolls d - 3 scrolls of brand weapon {unknown} e - a scroll of poison {unknown} f - 2 scrolls of teleportation {unknown} i - 3 scrolls of identify {unknown} j - a scroll of noise {unknown} k - a scroll of fear {unknown} m - 3 scrolls of vulnerability {unknown} Potions n - a potion of degeneration {!q} Skills: + Level 4.1 Armour - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting - Level 5.0 Conjurations + Level 3.9 Summonings - Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 12% N/A 17% 2 c - Mephitic Cloud Conj/Pois/Air 10% N/A 26% 3 x - Call Imp Summ 19% N/A 4% 2 z - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 13% N/A 9% 2 Slow Hex 12% N/A 16% 1 Conjure Flame Conj/Fire 13% 6-21 17% 3 Portal Projectile Hex/Tloc 8% N/A 38% 3 Frozen Ramparts Ice 6% 1d2 43% 3 Summon Ice Beast Ice/Summ 11% N/A 58% 4 Ice Form Ice/Tmut 3% N/A 85% 4 Lightning Bolt Conj/Air 6% 1d18 85% 5 Blade Hands Tmut 1% N/A 99% 5 Excruciating Wounds Necr 1% N/A 99% 5 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A weak demonic guardian rushes to your aid. You are mostly covered in sharp spines. Message History The magic dart hits the centaur! The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur is engulfed in noxious fumes. The centaur appears confused. Aim: a centaur (heavily wounded, strong, confused, 100% to hit) The magic dart hits the centaur. The centaur laughs at nothing. You now have 7/11 mp. Aim: a centaur (severely wounded, strong, confused, 100% to hit) The magic dart hits the centaur. The centaur barely misses you. The centaur kicks you but does no damage. Aim: a centaur (almost dead, strong, confused, 100% to hit) The magic dart hits the centaur. The centaur closely misses you. x2 You now have 6/11 mp. Aim: a centaur (almost dead, strong, confused, 100% to hit) The magic dart hits the centaur. You kill the centaur! Your Armour skill increases to level 4! m - 3 scrolls labelled COEJUANAED (gained 1) You see here a +0 shortbow. You start resting. A jackal comes into view. You regained 5 hp, and now have 30/46 hp. MP restored: 11 Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal barks! You now have 10/11 mp. Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal but does no damage. Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal but does no damage. You now have 9/11 mp. Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is struck by your spines. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Health restored: 46; MP restored: 11 Okay, then. Things that are here: a +0 shortbow; a jackal corpse You see here 18 stones. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! A goblin is nearby! Aim: a goblin, wielding a +0 dagger and wearing a +0 scale mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. The goblin shouts! You hear two shouts! Aim: a goblin, wielding a +0 dagger and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You now have 10/11 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A two-headed ogre and a hobgoblin come into view. The two-headed ogre shouts in stereo! The hobgoblin shouts! MP restored: 11 There are monsters nearby! There are monsters nearby! Unknown command. The spell is quite dangerous to miscast (26% risk of failure)! Continue anyway? Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (chance to affect: 53%) You miscast Mephitic Cloud. You are very lightly contaminated with residual magic. You feel odd! You are poisoned. You feel sick. You take 8 damage, and have 38/46 hp. You now have 8/11 mp. The spell is quite dangerous to miscast (26% risk of failure)! Continue anyway? Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (chance to affect: 53%) The ball explodes into a vile cloud! The stinking cloud engulfs the two-headed ogre but does no damage. You feel sick. The two-headed ogre is engulfed in noxious fumes. You take 1 damage, and have 37/46 hp. You now have 6/11 mp. A beastly little devil appears in a puff of flame. You feel sick. The two-headed ogre is engulfed in noxious fumes. You now have 4/11 mp. The two-headed ogre attacks as you move away! The two-headed ogre is struck by your spines. The two-headed ogre hits you with a +0 giant club. The two-headed ogre hits you with a +0 dire flail! You feel sick. Your crimson imp barely misses the two-headed ogre. You take 16 damage, and have 21/46 hp. MASSIVE DAMAGE!! You miscast Blink. Nothing appears to happen. You feel sick. You are no longer poisoned. The two-headed ogre is struck by your spines. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * A demonic guardian appears! The two-headed ogre hits you with a +0 dire flail! You die... #.##...##'# #'##...###.# #)#..###..# ..#..###..##.# ...####...## #..# ..# .# ##.##.# #........+ #..# ..# .# +..#.# ..........## #..# ..# ##....# ######.....###..# ..# #..##.# #...#...#### ..# #...#...# #........5.##)##....###<### #...##...#(@O5...### #.# ##.#############.# #.# #.# #.# .. #.# ### #.# #.# ..# You could see a two-headed ogre (ally target), a friendly crimson imp (summoned) and a friendly white imp (summoned). Vanquished Creatures An orc warrior (D:4) An ogre (D:4) A centaur (D:4) A scorpion (D:4) An iguana (D:4) 4 adders 3 gnolls (D:3) A worm (D:4) 2 dart slugs An orc (D:4) 6 ball pythons 5 giant cockroaches 3 goblins 6 hobgoblins A jackal (D:4) 4 quokkas 4 bats 3 frilled lizards 8 kobolds 7 rats 63 creatures vanquished. Vanquished Creatures (collateral kills) Grinder (D:4) A gnoll (D:3) 2 creatures vanquished. Vanquished Creatures (others) A fungus (D:3) 1 creature vanquished. Grand Total: 66 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 335 | D:1 | Reached skill level 2 in Conjurations 380 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 380 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 1137 | D:2 | Reached skill level 3 in Conjurations 1137 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1137 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1520 | D:2 | Identified the +2 leather armour of the Assorted Realms | {Str+3 Int+4 Dex-4 SInv} 1799 | D:3 | Found Mips's Assorted Antiques. 1962 | D:3 | Found a faded altar of an unknown god. 1985 | D:3 | HP: 5/24 [gnoll/+0 flail (10)] 1991 | D:3 | Reached XP level 4. HP: 7/30 MP: 1/8 1999 | D:3 | Reached skill level 4 in Conjurations 2004 | D:3 | HP: 7/30 [gnoll/+0 spear (2)] 2007 | D:3 | Reached skill level 1 in Armour 2010 | D:3 | Learned a level 2 spell: Call Imp 2013 | D:3 | Learned a level 2 spell: Blink 2017 | D:3 | Learned a level 3 spell: Mephitic Cloud 2964 | D:4 | Reached XP level 5. HP: 28/35 MP: 6/9 3081 | D:4 | Reached skill level 2 in Armour 3081 | D:4 | Reached skill level 5 in Conjurations 3396 | D:4 | Noticed an ogre 3404 | D:4 | HP: 3/35 [ogre/+0 giant club (9)] 3420 | D:4 | Killed an ogre 3421 | D:4 | Reached skill level 2 in Summonings 3421 | D:4 | Gained mutation: You are mostly covered in sharp spines. | [demonic ancestry] 3421 | D:4 | Reached XP level 6. HP: 16/41 MP: 8/10 3639 | D:4 | Noticed an orc warrior 3651 | D:4 | Killed an orc warrior 3652 | D:4 | Reached skill level 3 in Armour 3698 | D:4 | Noticed Grinder 3708 | D:4 | Paralysed by Grinder for 4 turns 3715 | D:4 | Killed Grinder 3716 | D:4 | Reached skill level 3 in Summonings 3716 | D:4 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 3716 | D:4 | Reached XP level 7. HP: 13/46 MP: 11/11 3791 | D:4 | Reached skill level 4 in Armour 3947 | D:4 | Noticed a two-headed ogre 3952 | D:4 | HP: 9/46 [two-headed ogre/+0 giant club (11)] 3952 | D:4 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, minmay_worlds_worst_comb D:2: layout_rooms D:3: layout_basic, serial_shops, shop_statue, shapermc_ecumenical_altar_ellora D:4: layout_loops_ring, minmay_divided_ellipse, uniq_grinder Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 2 3 4 5 | 5.0 Armour | 1 2 3 4 | 4.1 Summonings | 2 3 | 3.9 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Translocations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 10 | 24 | 1 || 35 Cast: Magic Dart | 88 | 67 | 13 || 168 Mephitic Cloud | | 3 | 2 || 5 Blink | | 2 | || 2 Call Imp | | 2 | 1 || 3 Use: Potion | 1 | 5 | || 6 Armor: Robe | 6 | | || 6 Leather armour | 1 | 8 | 1 || 10 Dodge: Dodged | 14 | 26 | 3 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3953 | 3858 | 95 | 1268 | 2132 | 4 | 988.2 | Dungeon | 3953 | 3858 | 95 | 1268 | 2132 | 4 | 988.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1167 daAuts D:1: 1133 daAuts D:3: 960 daAuts D:2: 691 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 232.8 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 232.8 +-------+-------+-------+-------+-------+----------------------