Dungeon Crawl Stone Soup version 0.29-a0-416-g83a48905f1 (webtiles) character file. Game seed: 12824774102970942893 66 domi the Conjurer (level 3, -2/24 HPs) Began as a Demonspawn Hedge Wizard on May 16, 2022. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:02 (2133 turns). domi the Conjurer (Demonspawn Hedge Wizard) Turns: 2133, Time: 00:03:03 Health: -2/24 AC: 2 Str: 10 XL: 3 Next: 96% Magic: 0/7 EV: 11 Int: 17 God: Gold: 74 SH: 5 Dex: 12 Spells: 0/8 levels left rFire + . . SeeInvis . a - +0 dagger rCold + . . Faith . j - +2 buckler rNeg . . . Spirit . b - +0 robe rPois + Reflect . c - +0 hat rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn f - ring of willpower MPRegen 0.20/turn (no ring) @: resistant, attractive A: antennae 1, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) j - a +2 buckler (worn) (You found it on level 2 of the Dungeon) Jewellery f - a ring of willpower (left hand) (You found it on level 1 of the Dungeon) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} g - 2 scrolls of teleportation {unknown} h - 2 scrolls of noise {unknown} k - 2 scrolls of fog {unknown} Potions l - a potion of attraction {!q} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.2 Shields - Level 3.0 Spellcasting + Level 3.4 Conjurations - Level 1.0 Summonings - Level 0.8 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 10% N/A 24% 2 c - Mephitic Cloud Conj/Pois/Air 6% N/A 41% 3 x - Call Imp Summ 5% N/A 22% 2 z - Magic Dart Conj 56% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 22% 1 Conjure Flame Conj/Fire 8% 6-21 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You regenerate magic rapidly. Message History You kill the kobold! You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a kobold corpse; MP restored: 7 Found a stone staircase leading down. A frilled lizard comes into view. A frilled lizard is nearby! Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 6/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. MP restored: 7 A goblin is nearby! A goblin is nearby! A goblin is nearby! Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin shouts! You now have 6/7 mp. Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; a goblin corpse; MP restored: 7 Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! A gnoll is nearby! Aim: a gnoll, wielding a +0 club (asleep, 100% to hit) The magic dart hits the gnoll. A gnoll comes into view. It is wielding a +0 club. You now have 6/7 mp. Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll shouts! You now have 5/7 mp. Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. You now have 4/7 mp. Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. You now have 3/7 mp. Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. You now have 2/7 mp. Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. You now have 1/7 mp. Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. A gnoll comes into view. It is wielding a +0 whip. You now have 0/7 mp. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The gnoll attacks as you move away! The gnoll hits you with a +0 club. You take 5 damage, and have 19/24 hp. MASSIVE DAMAGE!! Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll shouts! The gnoll barely misses you. You now have 0/7 mp. You hit the gnoll. You kill the gnoll! You closely miss the gnoll. You block the gnoll's attack. You closely miss the gnoll. The gnoll hits you with a +0 club! You take 8 damage, and have 11/24 hp. MASSIVE DAMAGE!! Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll hits you with a +0 club. You take 1 damage, and have 11/24 hp. You now have 1/7 mp. The gnoll attacks as you move away! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 7/24 hp. The gnoll attacks as you move away! The gnoll closely misses you. Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) Okay, then. You don't have enough magic to cast this spell. It was a potion of attraction. You feel attractive to monsters. You block the gnoll's attack. It was a potion of resistance. You feel protected. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/24 hp. A shadowy apparition takes form in the air. The gnoll hits you with a +0 club. You die... ##.### #..#.## #####.#...#### #.....<......+ #.###.#...#### #.###.#..## #.##..5.## #.###.#.# #.# #.#@# #.###.#g# # # #....).g###### .# .g #####........# #.#.# #...#####.####....### ###...##......)........ #........##.####>...### #........#.).# #.#.# #..........#.# .# # You could see 2 gnolls and a friendly shadow imp (summoned). Vanquished Creatures A gnoll (D:3) An adder (D:2) A dart slug (D:1) 6 endoplasms A giant cockroach (D:2) 5 goblins 7 hobgoblins 3 kobolds 4 quokkas (D:1) 2 ball pythons (D:2) 3 bats 2 frilled lizards 5 rats 41 creatures vanquished. Vanquished Creatures (others) 10 plants (D:2) 10 creatures vanquished. Grand Total: 51 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 431 | D:1 | Reached skill level 2 in Conjurations 476 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 476 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 572 | D:1 | Found a faded altar of an unknown god. 1084 | D:2 | Reached skill level 3 in Conjurations 1096 | D:2 | Noticed Sigmund 1129 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1129 | D:2 | Reached XP level 3. HP: 23/24 MP: 0/7 1469 | D:2 | Learned a level 2 spell: Call Imp 1472 | D:2 | Learned a level 2 spell: Blink 1498 | D:2 | Learned a level 3 spell: Mephitic Cloud 1785 | D:2 | Reached skill level 1 in Shields 2132 | D:3 | HP: 4/24 [gnoll/+0 club (3)] 2133 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_rooms, chequers_ecumenical_altar_simple D:2: layout_basic, kennysheep_boxes, uniq_sigmund D:3: layout_loops_corners, minmay_misc_feat_pillars, corner_web_ring Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.4 Shields | 1 | 1.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 24 Cast: Magic Dart || 120 Call Imp || 1 Use: Potion || 3 Armor: Robe || 5 Dodge: Dodged || 26 Block: Buckler || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2136 | 2092 | 44 | 453 | 1350 | 3 | 712.0 | Dungeon | 2136 | 2092 | 44 | 453 | 1350 | 3 | 712.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1047 daAuts D:2: 995 daAuts D:3: 94 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.7 +-------+-------+-------+-------+-------+----------------------