Dungeon Crawl Stone Soup version 0.30-a0-777-ga9a30cbeda (webtiles) character file. Game seed: 8182404846808653936 114 domi the Conjurer (level 4, -3/30 HPs) Began as a Demonspawn Hedge Wizard on Feb 13, 2023. Slain by a river rat (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:47 (2551 turns). domi the Conjurer (Demonspawn Hedge Wizard) Turns: 2551, Time: 00:05:48 Health: -3/30 AC: 8 Str: 11 XL: 4 Next: 67% Magic: 8/8 EV: 12 Int: 17 God: Gold: 88 SH: 0 Dex: 12 Spells: 1/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.22/turn (no ring) @: sanguine armoured, very slow A: magic regeneration, sanguine armour 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles i - 5 boomerangs (quivered) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery n - a ring of ice {rC+, rF-} (You found it on level 1 of the Dungeon) Scrolls f - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} m - a scroll of fear {unknown} p - a scroll of blinking {unknown} q - a scroll of poison {unknown} r - 2 scrolls of teleportation {unknown} Potions e - a potion of flight {unknown} g - a potion of attraction {unknown} j - a potion of ambrosia {unknown} k - a potion of curing {unknown} l - 2 potions of might {unknown} o - a potion of haste {unknown} s - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 4.6 Conjurations - Level 1.0 Summonings - Level 0.8 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 10% N/A 19% 2 c - Mephitic Cloud Conj/Pois/Air 7% N/A 28% 3 x - Call Imp Summ 5% N/A 17% 2 z - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 20% N/A 12% 1 Slow Hex 8% N/A 17% 1 Static Discharge Conj/Air 20% 2-3/arc 11% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 26% 2 Call Canine Familiar Summ 5% N/A 34% 3 Summon Guardian Golem Hex/Summ 4% N/A 38% 3 Portal Projectile Hex/Tloc 8% N/A 41% 3 Vhi's Electric Charge Tloc/Air 8% N/A 41% 3 Tukima's Dance Hex 2% N/A 45% 3 Arcjolt Conj/Air 5% 1d15 88% 5 Lightning Bolt Conj/Air 5% 1d17 88% 5 Blade Hands Tmut 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Portals: Sewer: D:3 Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. When seriously injured, your blood forms armour. (AC +6) Message History You barely miss the rat. You hit the rat. You kill the rat! You hit the rat but do no damage. You hit the rat but do no damage. The rat splashes around in the water. Your unstable footing causes you to fumble your attack. The rat bites you but does no damage. You hit the rat. The rat splashes around in the water. Your unstable footing causes you to fumble your attack. The rat misses you. You hit the rat but do no damage. The rat splashes around in the water. Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You now have 1/8 mp. Things that are here: a rat corpse; a rat corpse; a river rat corpse You hear the slow rusting of a drain. A river rat and a quokka come into view. Found a glowing drain. Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. You now have 2/8 mp. Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. The quokka splashes around in the water. Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You now have 1/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: a river rat (100% to hit) The magic dart hits the river rat. The river rat bites you. You take 4 damage, and have 10/30 hp. You now have 0/8 mp. You don't have enough magic to cast this spell. Unknown command. Your unstable footing causes you to fumble your attack. The river rat bites you but does no damage. Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat. The river rat barely misses you. You now have 0/8 mp. You hit the river rat but do no damage. The river rat closely misses you. You hit the river rat but do no damage. The river rat bites you but does no damage. You barely miss the river rat. The river rat bites you but does no damage. You hit the river rat but do no damage. The river rat bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 9/30 hp. Your unstable footing causes you to fumble your attack. The river rat closely misses you. Aim: a river rat (severely wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat completely misses you. You now have 0/8 mp. You hit the river rat but do no damage. The river rat bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 6/30 hp. Okay, then. You closely miss the river rat. The river rat bites you but does no damage. Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat closely misses you. You now have 0/8 mp. Okay, then. Your unstable footing causes you to fumble your attack. The river rat closely misses you. You hit the river rat but do no damage. The river rat bites you but does no damage. Your unstable footing causes you to fumble your attack. The river rat closely misses you. You don't have enough magic to cast this spell. Unknown command. You hit the river rat but do no damage. The river rat bites you but does no damage. Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat. The river rat bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 6/30 hp. You now have 0/8 mp. Okay, then. Okay, then. You closely miss the river rat. The river rat bites you but does no damage. Your unstable footing causes you to fumble your attack. The river rat misses you. You hit the river rat but do no damage. The river rat bites you but does no damage. Your unstable footing causes you to fumble your attack. The river rat closely misses you. Aim: a river rat (severely wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat barely misses you. You now have 0/8 mp. You barely miss the river rat. The river rat bites you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 3/30 hp. Magic courses through your body. The river rat bites you. You die... +........># ######.### #### #### #.# ##~~####~~######.# #~~~~~~~~†~...##.# ##~~####~~##.....# #~##~~####....### #~#~~~~~~#....# #~#~∩~r@~#...## #~##~~##~#.[)# ##~~####~~##..# #~~~~†~~~~~#..# ##~~####~~##.. #### #### You could see a river rat. Vanquished Creatures 5 adders 2 river rats (D:3) A worm (D:2) 5 endoplasms A giant cockroach (D:1) A goblin (D:2) 8 hobgoblins 2 jackals (D:1) 3 quokkas A ball python (D:1) 7 bats 4 frilled lizards 5 kobolds 7 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 266 | D:1 | Reached skill level 2 in Conjurations 327 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 327 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 1061 | D:1 | Reached skill level 3 in Conjurations 1065 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 1347 | D:2 | Found Coatoc's Antique Armour Emporium. 1730 | D:2 | Learned a level 2 spell: Call Imp 1733 | D:2 | Learned a level 2 spell: Blink 1737 | D:2 | Learned a level 3 spell: Mephitic Cloud 2235 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 2235 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/8 2391 | D:3 | Reached skill level 4 in Conjurations 2391 | D:3 | Noticed Grinder 2505 | D:3 | HP: 7/30 [river rat (5)] 2523 | D:3 | Found a glowing drain. 2537 | D:3 | HP: 6/30 [river rat (3)] 2544 | D:3 | HP: 6/30 [river rat (2)] 2550 | D:3 | HP: 3/30 [river rat (5)] 2551 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_cross, serial_glass, glass_columns_a, glass_columns_b, kennysheep_pointless_box, minmay_hedge_maze D:2: layout_basic, serial_shops, shop D:3: layout_basic, gup_sewer_entry_bubbles, serial_shops, nicolae_square_shop, uniq_grinder, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 3 4 | 4.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 45 | 47 || 92 Cast: Magic Dart | 92 | 46 || 138 Use: Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 9 | 15 || 24 Dodge: Dodged | 34 | 38 || 72 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2562 | 2462 | 100 | 0 | 2048 | 3 | 854.0 | Dungeon | 2562 | 2462 | 100 | 0 | 2048 | 3 | 854.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1335 daAuts D:2: 1077 daAuts D:3: 150 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 54.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 54.7 +-------+-------+-------+-------+-------+----------------------