Dungeon Crawl Stone Soup version 0.30-a0-778-g2ef04afb54 (webtiles) character file. Game seed: 13562567064513490826 9 domi the Magician (level 2, 19/19 HPs) Began as a Demonspawn Hedge Wizard on Feb 16, 2023. Got out of the dungeon alive. The game lasted 00:02:01 (415 turns). domi the Magician (Demonspawn Hedge Wizard) Turns: 415, Time: 00:02:02 Health: 19/19 AC: 2 Str: 10 XL: 2 Next: 3% Magic: 6/6 EV: 12 Int: 15 God: Gold: 8 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - 2 scrolls of fog {unknown} Potions d - a potion of magic Skills: + Level 1.9 Dodging + Level 1.9 Stealth + Level 3.0 Spellcasting + Level 1.2 Conjurations + Level 1.2 Summonings + Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Call Imp Summ 6% N/A 19% 2 z - Magic Dart Conj 20% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Slow Hex 8% N/A 21% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 30% 2 Mephitic Cloud Conj/Pois/Air 3% N/A 45% 3 Tukima's Dance Hex 2% N/A 52% 3 Passage of Golubria Tloc 5% N/A 77% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! You see here a scroll labelled CECHIC SACRIQOS. e - 2 scrolls labelled CECHIC SACRIQOS (gained 1) The bat hits you. You take 1 damage, and have 12/13 hp. Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You now have 3/4 mp. Aim: a kobold, wielding a +0 club (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/4 mp. Aim: a kobold, wielding a +0 club (asleep, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! Health restored: 13 You now have 1/4 mp. Aim: a kobold, wielding a +0 club (100% to hit) You miscast Magic Dart. Nothing appears to happen. You now have 0/4 mp. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The kobold hits you with a +0 club. You take 1 damage, and have 12/13 hp. You hit the kobold. You kill the kobold! Things that are here: a +0 club; a kobold corpse; Health restored: 13 You start resting. Your magical contamination has completely faded away. A goblin comes into view. It is wielding a +0 dagger. MP restored: 4 There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Health restored: 19 Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. Malevolent energies surge around you. You now have 3/6 mp. Aim: a bat (100% to hit) The magic dart hits the bat. Malevolent energies surge around you. The bat closely misses you. The bat completely misses you. You now have 2/6 mp. Aim: a bat (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat barely misses you. You now have 1/6 mp. Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Malevolent energies surge around you. You now have 0/6 mp. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You start resting. Your magical contamination has completely faded away. You start resting. MP restored: 6 Unknown command. Memorise Call Imp, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'x'. A beastly little devil appears in a puff of frigid air. Malevolent energies surge around you. You now have 4/6 mp. Really attack your white imp? Okay, then. Unknown command. Unknown command. Saving game... please wait. Welcome back, domi the Demonspawn Hedge Wizard. You hit your white imp but do no damage. Your white imp disappears in a puff of smoke! Welcome back, domi the Demonspawn Hedge Wizard. (D) Dungeon Where to? (? - help) Okay, then. (D) Dungeon Where to? (? - help) Okay, then. You see here a bat skeleton. There is a staircase leading out of the dungeon here. MP restored: 6 Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####...#### #.........# #.>.....>.# #.........# ####...#### #...# ####...#### #.........# #.♣..@..♣.# #.........# ########### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) 4 bats (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 186 | D:1 | Reached skill level 1 in Translocations 290 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 290 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 352 | D:1 | Learned a level 2 spell: Call Imp 415 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_ring, st_stairs_4, minmay_misc_feat_doors, minmay_misc_feat_secret_circle Skill XL: | 1 | ---------------+----+----- Translocations | 1 | 1.0 Dodging | | 1.9 Stealth | | 1.9 Spellcasting | | 3.0 Conjurations | | 1.2 Summonings | | 1.2 Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 17 Call Imp || 1 Armour: Robe || 9 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 415 | 355 | 60 | 61 | 232 | 1 | 415.0 | Dungeon | 415 | 355 | 60 | 61 | 232 | 1 | 415.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 415 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------