Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 15860311094986119615 732 domi the Conjurer (level 7, -7/46 HPs) Began as a Demonspawn Conjurer on Feb 18, 2023. Killed from afar by a white imp (9 damage) ... with a puff of frost ... on level 5 of the Dungeon. The game lasted 00:06:53 (4067 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 4067, Time: 00:06:54 Health: -7/46 AC: 6 Str: 8 XL: 7 Next: 45% Magic: 2/14 EV: 12 Int: 21 God: Gold: 113 SH: 0 Dex: 11 Spells: 5/16 levels left rFire . . . SeeInvis . l - +0 dagger (elec) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.00/turn e - +4 ring of protection MPRegen 0.14/turn m - ring of poison resistance {rPois} @: inhibited regen A: horns 2, demonic magic 1, sense surroundings 1, inhibited regeneration, cold vulnerability 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 131 gold pieces. You spent 18 gold pieces at shops. Inventory: Hand Weapons l - a +0 dagger of electrocution (weapon) (You took it off a goblin on level 3 of the Dungeon) q - the +5 quarterstaff "Roppon" {spect, *Corrode rC+++ MP+9 SInv, !a} (You found it on level 4 of the Dungeon) rC: It renders you almost immune to cold. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Armour a - a +0 robe (worn) s - a +0 pair of gloves (You found it on level 4 of the Dungeon) Jewellery e - a +4 ring of protection (left hand) (You found it on level 1 of the Dungeon) m - a ring of poison resistance (right hand) {rPois} (You took it off a goblin on level 3 of the Dungeon) o - a ring of protection from fire {rF+} (You found it on level 4 of the Dungeon) Wands k - a wand of polymorph (6) (You took it off Grinder on level 3 of the Dungeon) Scrolls c - 5 scrolls of identify {unknown} d - a scroll of immolation {unknown} g - a scroll of magic mapping {unknown} t - a scroll of enchant weapon {unknown} Potions b - a potion of magic f - a potion of invisibility {unknown} h - a potion of mutation {!q!q} i - a potion of curing {unknown} j - a potion of ambrosia {unknown} n - a potion of resistance {unknown} p - a potion of heal wounds {unknown} r - a potion of flight {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 5.0 Spellcasting - Level 5.0 Conjurations + Level 3.5 Hexes + Level 3.8 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 x - Searing Ray Conj 52% 2d6 1% 2 z - Magic Dart Conj 100% 1d8 1% 1 Z - Fulminant Prism Conj/Hex 11% 3d8 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 76% N/A 2% 1 Dazzling Flash Conj/Hex 46% N/A 5% 3 Confusing Touch Hex 19% N/A 8% 3 Vampiric Draining Necr 5% 2d6 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:2 ( D:3 * Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. Spells you cast may paralyse adjacent enemies. You passively map a small area around you. You do not regenerate when monsters are visible. You are vulnerable to cold. (rC-) Message History The magic dart hits the adder. Malevolent energies surge around you. Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. Malevolent energies surge around you. Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder! You kill the adder! Malevolent energies surge around you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 short sword. You see here a +0 scale mail. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 giant club. You see here 4 stones. s - a +0 pair of gloves t - a scroll labelled VOLIALO BYTTE You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Okay, then. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:4, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 113 gold pieces (gained 9). There is a stone staircase leading up here. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! You hear a shout! An ogre is nearby! An ogre is nearby! An ogre is nearby! Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. Malevolent energies surge around you. Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. Malevolent energies surge around you. Aim: an ogre, wielding a +0 giant club (moderately wounded, 100% to hit) The magic dart hits the ogre. Malevolent energies surge around you. A killer bee comes into view. The ogre hits you with a +0 giant club!! Unknown command. Aim: an ogre, wielding a +0 giant club (heavily wounded, 90% to hit) The searing ray hits the ogre. (Press . to maintain the ray.) Malevolent energies surge around you. The killer bee buzzes angrily. The searing ray hits the ogre! The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * A white imp comes into view. The searing ray hits the ogre. You kill the ogre! The searing ray misses the killer bee. The killer bee stings you but does no damage. The searing ray hits the killer bee. You finish channelling your searing ray. The killer bee closely misses you. A centaur comes into view. The killer bee stings you but does no damage. Aim: a centaur (wandering, hasn't noticed you, 87% to hit) The searing ray hits the killer bee! The searing ray hits the centaur! (Press . to maintain the ray.) Malevolent energies surge around you. You hear a shout! The killer bee barely misses you. x2 An orc comes into view. It is wielding a +0 flail. The searing ray hits the killer bee. The searing ray hits the centaur. The killer bee stings you but does no damage. The killer bee misses you. The searing ray misses the killer bee. The searing ray hits the centaur. You kill the centaur! The searing ray hits the orc! You kill the orc! The killer bee stings you! * * * LOW HITPOINT WARNING * * * The killer bee stings you. * * * LOW HITPOINT WARNING * * * Your Hexes skill increases to level 3! Restarting spell: Searing Ray (safe; 1% risk of failure) Aim: a killer bee (almost dead, 58% to hit) The searing ray hits the killer bee! You kill the killer bee! (Press . to maintain the ray.) Malevolent energies surge around you. The white imp shouts, "Scamper hence, thou venomed weather-bitten swadder!" The white imp laughs crazily. A necrophage comes into view. It was a potion of mutation. You feel extremely strange. Your regeneration stops near monsters. You feel vulnerable to cold. You feel a strange attunement to the structure of the dungeons. The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! You die... #.# , , , * *### * #.# , , ..#.. #.# #.#.# #.# *. #.#.# #.# #. #.#.# #.# # : #.#.# #.# , #n #.* #.#.#######.# , #5#.####.#.@<......# , #..5.##...........# *.#..#.#.##.########.## ...).)n.n5.# #.# ##########.# #.# #.# #.# * * #.# #.# * ..# #.# , ### * You could see a necrophage and a white imp. Vanquished Creatures Grinder (D:3) 2 ogres A centaur (D:5) A necrophage (D:4) A killer bee (D:5) An iguana (D:4) Robin (D:3) 7 adders A worm (D:2) A dart slug (D:3) 5 orcs 7 bats 5 endoplasms 3 giant cockroaches 18 goblins 15 hobgoblins 2 quokkas (D:1) 7 ball pythons 2 frilled lizards 9 kobolds 3 rats 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 259 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 259 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 876 | D:1 | Reached skill level 5 in Conjurations 878 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 881 | D:1 | Learned a level 2 spell: Searing Ray 1670 | D:2 | Found Nisusum's Antique Weapon Shoppe. 1674 | D:2 | Reached skill level 3 in Spellcasting 1902 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/8 2379 | D:3 | Found Comaikh's Assorted Antiques. 2387 | D:3 | Bought a viscous orange potion for 18 gold pieces 2406 | D:3 | Found a faded altar of an unknown god. 2595 | D:3 | Noticed Grinder 2609 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2628 | D:3 | Killed Grinder 2629 | D:3 | Reached skill level 5 in Spellcasting 2629 | D:3 | Reached skill level 1 in Translocations 2629 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 2629 | D:3 | Reached XP level 5. HP: 35/35 MP: 0/12 2629 | D:3 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 2629 | D:3 | Reached XP level 6. HP: 41/41 MP: 0/13 2783 | D:3 | Noticed Robin 2789 | D:3 | Killed Robin 2943 | D:3 | Learned a level 4 spell: Fulminant Prism 3288 | D:4 | Reached skill level 2 in Translocations 3394 | D:4 | Reached skill level 1 in Hexes 3485 | D:4 | Identified the +5 quarterstaff "Roppon" {spect, *Corrode | rC+++ MP+9 SInv} 3568 | D:4 | Reached skill level 2 in Hexes 3655 | D:4 | Reached skill level 3 in Translocations 3655 | D:4 | Reached XP level 7. HP: 46/46 MP: 4/14 4025 | D:5 | Entered Level 5 of the Dungeon 4059 | D:5 | HP: 6/46 [killer bee (8)] 4059 | D:5 | HP: 1/46 [killer bee (5)] 4060 | D:5 | Reached skill level 3 in Hexes 4062 | D:5 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 4062 | D:5 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 4062 | D:5 | Gained mutation: You passively map a small area around you. | [potion of mutation] 4067 | D:5 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, minmay_misc_feat_roman D:2: layout_loops_ring, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] D:3: layout_basic, shapermc_ecumenical_altar_gd, serial_shops, shop, uniq_robin, uniq_grinder D:4: layout_rooms, chequers_serial_rivers_small_3 D:5: layout_loops_ring, minmay_manual_mess, uniq_sigmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 | 5.0 Spellcasting | 3 5 | 5.0 Translocations | 1 3 | 3.8 Hexes | 2 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 10 | 3 | || 13 Headbutt | 1 | | || 1 Dagger | | 5 | || 5 Cast: Magic Dart | 86 | 94 | 8 || 188 Searing Ray | | 4 | 3 || 7 Use: Potion | | | 1 || 1 Stab: Paralysed | | 1 | || 1 Armour: Robe | 1 | 4 | 3 || 8 Skin | | 7 | || 7 Dodge: Dodged | 10 | 7 | 4 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4067 | 3994 | 73 | 298 | 3234 | 5 | 813.4 | Dungeon | 4067 | 3994 | 73 | 298 | 3234 | 5 | 813.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1211 daAuts D:3: 1011 daAuts D:2: 1010 daAuts D:4: 792 daAuts D:5: 41 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 209.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 209.2 +-------+-------+-------+-------+-------+----------------------