Dungeon Crawl Stone Soup version 0.30-a0-802-gb92711bcdf (webtiles) character file. Game seed: 4936877162552452205 30 domi the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 24, 2023. Got out of the dungeon alive. The game lasted 00:01:29 (1181 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 1181, Time: 00:01:30 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 5% Magic: 6/6 EV: 12 Int: 21 God: Gold: 67 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ d - amulet of magic regeneration HPRegen 0.24/turn (no ring) MPRegen 0.50/turn (no ring) @: no status effects A: foul stench 1, weakness stinger 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of magic regeneration (around neck) (You found it on level 1 of the Dungeon) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} Potions b - a potion of magic f - a potion of curing {unknown} g - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 46% 2d6 2% 2 z - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Inner Flame Hex/Fire 2% N/A 41% 3 Flame Wave Conj/Fire 12% 2d6 45% 4 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Sticky Flame Conj/Fire 12% 2d4 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You have a small tail. Message History A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) f - a lumpy orange potion You see here a frilled lizard corpse. g - an inky potion There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. Found 5 gold pieces. Found Ydofenud's Antique Weapon Shoppe. There is a stone staircase leading up here. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'x'. A kobold comes into view. It is wielding a +0 club. There is an entrance to Ydofenud's Antique Weapon Shoppe here. Aim: a kobold, wielding a +0 club (asleep, 100% to hit) The magic dart hits the kobold. The kobold shouts! Aim: a kobold, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the kobold but does no damage. Aim: a kobold, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the kobold. The kobold misses you. Aim: a kobold, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. You now have 67 gold pieces (gained 5). Found a stone staircase leading down. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm quivers. Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder hisses angrily. Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... You grow a small tail. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. (D) Dungeon Where to? (Enter - D:2 @ (x,y), ? - help) Okay, then. Unknown command. You see here a +0 dagger. There is an empty arch of ancient stone here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######## #.).....######### .......# #...............## .......# ####.......######...## .......###............###.###.# ...)................#.....# #.# .......###.##############.###.# .......###.# ##...## ........##.# ### ##.## #######.##.# ##@## ####.# # #.##.####...### #....# # #.##.##...≈...# #.##.# # #.#..##.♣.≈.♣.# #.##.# # #.#.###...≈...# #.##.# #######.#...#.♣.≈.♣.# #.##.# ........#..##...≈...# #.##.### ######..#..##.♣.≈.♣.# #.##...# #..#...#...≈...# #.####.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 endoplasms A giant cockroach (D:1) 3 goblins (D:1) A quokka (D:1) 3 bats A frilled lizard (D:1) 2 kobolds 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 272 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 272 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 1013 | D:2 | Found Ydofenud's Antique Weapon Shoppe. 1017 | D:2 | Learned a level 2 spell: Searing Ray 1106 | D:2 | Reached skill level 5 in Conjurations 1106 | D:2 | Discovered your monstrous ancestry. 1106 | D:2 | Gained mutation: You have a small tail. [demonic ancestry] 1106 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1181 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_loops_ring D:2: layout_basic, ebering_ecumenical_altar_rust, serial_shops, shop, nicolae_shop_trees, nicolae_shop_trees, nicolae_shop_bloodbath_and_beyond, nicolae_shop_behind_doors Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 43 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1181 | 1085 | 96 | 107 | 864 | 2 | 590.5 | Dungeon | 1181 | 1085 | 96 | 107 | 864 | 2 | 590.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1075 daAuts D:2: 105 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.0 +-------+-------+-------+-------+-------+----------------------