Dungeon Crawl Stone Soup version 0.30-a0-852-g08b95dd62f (webtiles) character file. Game seed: 707741499424883104 28 domi the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 4, 2023. Got out of the dungeon alive. The game lasted 00:01:57 (751 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 751, Time: 00:01:57 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 4/6 EV: 12 Int: 21 God: Gold: 27 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis + i - +0 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn e - ring of see invisible {sInv} MPRegen 0.10/turn (no ring) @: no status effects A: horns 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons i - a +0 dagger of electrocution (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery e - a ring of see invisible (left hand) {sInv} (You found it on level 1 of the Dungeon) Scrolls d - a scroll of vulnerability {unknown} f - a scroll of fog {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of ambrosia {unknown} g - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Spells you cast may paralyse adjacent enemies. Message History Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. Malevolent energies surge around you. Aim: a goblin, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the goblin. You kill the goblin! Malevolent energies surge around you. A jackal comes into view. Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal barks! Malevolent energies surge around you. A jackal is nearby! A jackal is nearby! A jackal is nearby! Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. Malevolent energies surge around you. You don't have enough magic to cast this spell. A goblin comes into view. It is wielding a +0 dagger of electrocution. Found a stone staircase leading down. The jackal attacks as you move away! The jackal bites you. The jackal closely misses you. Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal! You kill the jackal! Malevolent energies surge around you. You open the door. There is an open door here. Which direction? You close the door. A goblin opens the door. There is an open door here. Which direction? You close the door. A goblin opens the door. Which direction? You close the door. A goblin opens the door. Which direction? You close the door. A goblin opens the door. Which direction? You close the door. A goblin opens the door. Which direction? You close the door. A goblin opens the door. Which direction? You close the door. A goblin opens the door. Which direction? You close the door. A goblin opens the door. Which direction? You close the door. A goblin opens the door. Which direction? You close the door. A goblin opens the door. Which direction? You close the door. A goblin opens the door. Which direction? You close the door. A goblin opens the door. Which direction? You close the door. A goblin breaks down the door. It's broken and can't be closed. A goblin is nearby! Aim: a goblin, wielding a +0 dagger of electrocution (100% to hit) The magic dart hits the goblin. You kill the goblin! Malevolent energies surge around you. Your Conjurations skill increases to level 5! There is a broken door here. You see here a +0 dagger of electrocution. i - a +0 dagger of electrocution You hear the crackle of electricity. i - a +0 dagger of electrocution (weapon) A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! Aim: a frilled lizard (wandering, hasn't noticed you, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Malevolent energies surge around you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. A rat comes into view. You see here a staff of conjuration {!a}. A rat is nearby! A rat is nearby! A rat is nearby! Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. Malevolent energies surge around you. Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Malevolent energies surge around you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of horns grows on your head! There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..>..............# ..............##.# ..............##'# ............####.#### ...........##[.#.#..## .####......#.#.#.#.#.# ######.....#..#...#..# ..........####.....#### .)........'.....@.....+..... ..........####.....####..... ....†......#..#...#..#....# ..##.......#.#.#.#.#.#....# ..##.......##..#.#..##....# ......).....####.####.....# #..#...........#'##.......# #......................|..# ...#...............####.### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 3 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 165 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 165 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 679 | D:1 | Reached skill level 5 in Conjurations 737 | D:1 | Discovered your monstrous ancestry. 737 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 737 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 751 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_rooms, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Cast: Magic Dart || 47 Armour: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 750 | 737 | 13 | 72 | 535 | 1 | 750.0 | Dungeon | 750 | 737 | 13 | 72 | 535 | 1 | 750.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 750 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.0 +-------+-------+-------+-------+-------+----------------------