Dungeon Crawl Stone Soup version 0.30-a0-859-gf88a04b62d (webtiles) character file. Game seed: 5580641028039568515 35 domi the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 6, 2023. Got out of the dungeon alive. The game lasted 00:01:20 (992 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 992, Time: 00:01:21 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 17% Magic: 6/6 EV: 12 Int: 21 God: Gold: 75 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . k - +3 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: hooves 1, demonic guardian 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons e - a +0 spear (You found it on level 1 of the Dungeon) k - a +3 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) g - a +0 cloak (You found it on level 1 of the Dungeon) l - a +0 cloak (You found it on level 1 of the Dungeon) Scrolls c - 4 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} j - 3 scrolls of immolation {unknown} Potions b - a potion of magic f - 2 potions of heal wounds {unknown} h - a potion of mutation {unknown} i - a potion of flight {unknown} m - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 46% 2d6 2% 2 z - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 14% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Stone Arrow Conj/Erth 24% 3d8 16% 3 Passwall Tmut/Erth 1% N/A 22% 2 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. A weak demonic guardian rushes to your aid. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'x'. Okay, then. Found an escape hatch in the floor. j - 3 scrolls labelled NOFAUJULUN (gained 2) Found a stone staircase leading down. An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. You see here a +0 sling. A bat is nearby! A bat is nearby! A bat is nearby! Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) m - a smoky grey potion d - 2 scrolls labelled WOANIO TOEBB (gained 1) c - 4 scrolls labelled JOESTR TY VUNT (gained 1) A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin shouts! Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! An adder is nearby! Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder hisses angrily. Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder is nearby! An adder is nearby! An adder is nearby! Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder bites you. Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder closely misses you. Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder closely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the adder. You kill the adder! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your feet thicken and deform. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.......#..##.#.##..#.......... ######.#.###.#8.#.8#.###.......## .......#.###.##.#.##.###......... ######.#..#..#8.#.8#..#.........# #.#.....##.#.##........>..## #..######8...8######......# #..#8#8#8#...#8#8#8#.....†# ######..#...............#......# ........'.###...@...###.+......# ........#...............#..(...# ........#8#8#8#...#8#8#8#.....## ........######8...8######....## .............##.#.##.....##### ..........#..#8.#.8#..#..# .......#.###†##.#.##.###.# #..###...###.#8.#.8#.###.# #.## #....#..##.#.##..#..# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ball pythons 5 endoplasms 5 hobgoblins A quokka (D:1) 3 bats 2 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 188 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 188 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 682 | D:2 | Learned a level 2 spell: Searing Ray 928 | D:2 | Reached skill level 5 in Conjurations 928 | D:2 | Discovered your monstrous ancestry. 928 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 928 | D:2 | Reached XP level 3. HP: 22/24 MP: 0/6 992 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Spear || 11 Dagger || 1 Cast: Magic Dart || 38 Armour: Robe || 2 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 992 | 910 | 82 | 65 | 737 | 2 | 496.0 | Dungeon | 992 | 910 | 82 | 65 | 737 | 2 | 496.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 712 daAuts D:2: 279 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.5 +-------+-------+-------+-------+-------+----------------------