Dungeon Crawl Stone Soup version 0.30-a0-862-g1aabd4f9c5 (webtiles) character file. Game seed: 7967541028763931678 0 domi the Conjurer (level 1, 0/13 HPs) Began as a Demonspawn Conjurer on Mar 8, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (156 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 156, Time: 00:00:22 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 8% Magic: 3/3 EV: 12 Int: 19 God: Gold: 9 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, domi the Demonspawn Conjurer. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. Lua error: attempt to yield across metamethod/C-call boundary You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. There is a stone staircase leading down here. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 9 gold pieces. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) The magic dart hits the kobold. The kobold shouts! You hear an angry hiss. Aim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit) The magic dart hits the kobold but does no damage. Aim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit) The magic dart hits the kobold but does no damage. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. A jackal comes into view. The jackal barks! You hear an angry hiss. A ball python comes into view. A jackal comes into view. The jackal attacks as you move away! The jackal closely misses you. The jackal barely misses you. The jackal attacks as you move away! The jackal completely misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. The jackal bites you. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal misses you. The jackal attacks as you move away! The jackal closely misses you. The jackal bites you. The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. A rat comes into view. The jackal bites you. The jackal bites you. Things that are here: a +0 short sword; 4 stones c - a +0 short sword The jackal barely misses you. c - a +0 short sword (weapon) The jackal closely misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal attacks as you move away! The jackal bites you but does no damage. The rat bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal closely misses you. The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. You die... ♣♣♣.##.....# #.# P♣♣.##.....# #.###### ♣♣#.######## #....?.# ♣ #.# #...$..# #.# #(.....# #.# #......# #. #..K...# #.rh...# ##.@...# ##.#### #.# #.# #(# #.# #.# #.# You could see a jackal, a kobold and a rat. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 151 | D:1 | HP: 3/13 [jackal (3)] 156 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic, serial_shops, nicolae_shop_behind_doors Action || total ---------------------------++------- Melee: Short sword || 1 Cast: Magic Dart || 4 Armour: Robe || 4 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 190 | 190 | 0 | 0 | 146 | 1 | 190.0 | Dungeon | 190 | 190 | 0 | 0 | 146 | 1 | 190.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 190 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------