Dungeon Crawl Stone Soup version 0.30-a0-862-g1aabd4f9c5 (webtiles) character file. Game seed: 3096860616019153525 32 domi the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Mar 8, 2023. Slain by Terence ... wielding a +2 flail of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (1103 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 1103, Time: 00:01:44 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 8% Magic: 3/6 EV: 12 Int: 21 God: Gold: 13 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . j - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 1.24/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons j - a +0 mace (weapon) (You found it on level 1 of the Dungeon) Missiles i - 5 javelins (quivered) Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} f - a scroll of enchant armour {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of identify {unknown} Potions d - 2 potions of attraction {unknown} e - a potion of might {unknown} k - a potion of haste {unknown} l - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 46% 2d6 2% 2 z - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History You kill the hobgoblin! An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm quivers. Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) k - a metallic inky potion l - a viscous inky potion Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. The kobold shouts! You hear an angry hiss. Aim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. A gnoll comes into view. It is wielding a +0 whip. Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! The gnoll shouts! You hear a shout! Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. You don't have enough magic to cast this spell. Things that are here: a +0 club; a +0 sling Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. You don't have enough magic to cast this spell. You hit the gnoll. You kill the gnoll! Your Conjurations skill increases to level 5! You start resting. Okay, then. A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 Okay, then. There is a stone staircase leading down here. There is a stone staircase leading down here. A giant cockroach and an orc come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Aim: a giant cockroach (asleep, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! The orc shouts! Aim: an orc, wielding a +0 club (100% to hit) The magic dart hits the orc. Terence the Incautious comes into view. He is wielding a +2 flail of protection. Aim: an orc, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the orc! You kill the orc! Terence shouts! You hear a shout! A bat comes into view. Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. You aren't carrying any items that you can evoke. Unknown command. Magic courses through your body. Terence looks scornfully at you. Terence hits you with a +2 flail of protection! A hobgoblin comes into view. Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (81% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The bat misses you. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. The bat completely misses you. The bat hits you but does no damage. Terence hits you with a +2 flail of protection! You die... #.####...#....# .......###..### . ## .#.....# #..## ... .......###...# .#. .#.....##..### .† ##.....#..## #####.##### ###..).#.#####..#$.....# .........###....#@...).. .>.....####..#..@b# ........###.#....## <.......#.......###. ..................... ...............####.. ..#.....#..###..... ..#........######## ..........>........ .....##)..######### You could see Terence and a bat. Vanquished Creatures A gnoll (D:2) An orc (D:2) 2 bats (D:1) 3 endoplasms A giant cockroach (D:2) 3 goblins 2 hobgoblins A quokka (D:1) 4 ball pythons A kobold (D:2) A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 484 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 484 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 762 | D:2 | Learned a level 2 spell: Searing Ray 990 | D:2 | Reached skill level 5 in Conjurations 1041 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1098 | D:2 | Noticed Terence 1102 | D:2 | HP: 6/24 [Terence/+2 flail of protection (9)] 1103 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_ring D:2: minmay_spotlight, layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Mace || 4 Cast: Magic Dart || 41 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 2 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1103 | 1088 | 15 | 80 | 823 | 2 | 551.5 | Dungeon | 1103 | 1088 | 15 | 80 | 823 | 2 | 551.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 756 daAuts D:2: 347 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.0 +-------+-------+-------+-------+-------+----------------------