Dungeon Crawl Stone Soup version 0.30-a0-867-g305f33218d (webtiles) character file. Game seed: 16865718102903135964 8 domi the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 11, 2023. Got out of the dungeon alive. The game lasted 00:00:37 (318 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 318, Time: 00:00:38 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: foul stench 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History Welcome, domi the Demonspawn Conjurer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Found five items. Found a staircase leading out of the dungeon. Lua error: attempt to yield across metamethod/C-call boundary You open the door. There is an open door here. You see here a +0 spear. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You see here a +0 club. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm quivers. Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You open the door. There is an open door here. c - a scroll labelled LIERACARUB You open the door. You open the door. A rat comes into view. There is an open door here. A rat is nearby! A rat is nearby! Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. Aim: a goblin, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the goblin. You kill the goblin! You open the door. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin hits you. Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A goblin comes into view. It is wielding a +0 club. The goblin moves out of view. A frilled lizard comes into view. There are monsters nearby! There are monsters nearby! Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. You open the door. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######.# ....##.# ###..#'####### ##.........######### ##......#.......... #......#.......# #........'#≈≈≈## . #####.)....#.#.....#.... .......#####.≈..@..≈.... ######## #.≈..⌠..≈..?. .....# #.#..(..#.... ...#.# ####≈≈≈## ≈≈≈ ##.#.# ..... .. ...#.# ...?..§ .....###### .$....§. #.........# #?.....#.. #..#.....# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 3 goblins (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 287 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 287 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 318 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 318 | 288 | 30 | 0 | 267 | 1 | 318.0 | Dungeon | 318 | 288 | 30 | 0 | 267 | 1 | 318.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 318 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------