Dungeon Crawl Stone Soup version 0.30-a0-870-gc5d4c5acee (webtiles) character file. Game seed: 15016235695366137924 73 domi the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 11, 2023. Got out of the dungeon alive. The game lasted 00:03:13 (2479 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 2479, Time: 00:03:13 Health: 30/30 AC: 4 Str: 7 XL: 4 Next: 8% Magic: 7/7 EV: 12 Int: 21 God: Gold: 84 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . d - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: claws 1, thin metallic scales 1, ignite blood 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons d - a +0 hand axe (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of teleportation {unknown} g - 11 scrolls of identify {unknown} h - 2 scrolls of immolation {unknown} i - a scroll of vulnerability {unknown} n - a scroll of fear {unknown} o - a scroll of noise {unknown} Potions b - 2 potions of magic c - a potion of cancellation {unknown} f - a potion of invisibility {unknown} j - a potion of mutation {unknown} k - 2 potions of attraction {unknown} l - a potion of heal wounds {unknown} m - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 52% 2d6 2% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 4% 1 Freeze Ice 8% 1d3 14% 1 Dazzling Flash Conj/Hex 28% N/A 14% 3 Hailstorm Conj/Ice 14% 3d5 14% 3 Frozen Ramparts Ice 4% 1d1 41% 3 Gell's Gravitas Tloc 2% N/A 41% 3 Swiftness Air 2% N/A 41% 3 Teleport Other Tloc 2% N/A 41% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Airstrike Air 1% 2d(1-17) 82% 4 Dispersal Tloc 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are partially covered in thin metallic scales. (AC +2) Your demonic aura sometimes causes spilled blood to erupt in flames. Message History Aim: a quokka (100% to hit) The magic dart hits the quokka. Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka! You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 84 gold pieces (gained 10). You open the door. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug! You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. g - 11 scrolls labelled TOIQ JETUMA (gained 1) There is an open door here. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger. There is an open door here. An adder comes into view. The adder hisses angrily. An adder is nearby! An adder is nearby! An adder is nearby! An adder is nearby! Aim: an adder (66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The searing ray hits the adder. The adder closely misses you. The searing ray hits the adder. The adder completely misses you. The searing ray misses the adder. You finish channelling your searing ray. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You don't have enough magic to cast this spell. Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. You feel sick. The adder closely misses you. You closely miss the adder. You feel sick. The adder bites you but does no damage. The adder bites you. You miss the adder. You feel sick. The adder bites you but does no damage. You hit the adder. You kill the adder! You feel sick. You are no longer poisoned. You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Your blood heats up. You start resting. Okay, then. (D) Dungeon Where to? (Enter - D:2, ? - help) What level of the Dungeon? (default 1, ? - help) There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a fountain of clear blue water here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .# ####...### #.# .# ###.♣.♣♣...## #.# # .# ##§♣§♣♣..♣§§.# #.### .# #§§♣♣§♣♣♣♣§..## #.... .# #♣♣☼§8.8.§♣.○§# #.#.. .# ##.♣♣8§§.8♣♣§#.# #.##. .# #.♣.8..⌠..8☼♣♣.# #.##. .# #♣.8.......8♣..# #.##. ## #♣♣..⌠.@.⌠...♣.# #.##. #..8.§§....8.♣.## #.... #♣♣♣8§§⌠..8♣♣...######## # #######♣§§8§..8♣..##......... ## #....§#§♣♣♣8.8.[♣∩#...####### .####.###§#.§♣♣..♣♣♣.§#.#.# # ....#.#§☼§.§♣..♣..)♣♣#..#.# # ....#.#.#.#.##♣♣.♣♣# #.##.# # ......#.#.#.# #..# #.##.# # There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 3 worms (D:2) A dart slug (D:2) 6 endoplasms 4 goblins 3 hobgoblins 4 jackals (D:2) 2 kobolds (D:1) 2 quokkas 4 ball pythons 6 bats 3 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 386 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 386 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 672 | D:1 | Found a faded altar of an unknown god. 955 | D:1 | Learned a level 2 spell: Searing Ray 1320 | D:2 | Reached skill level 5 in Conjurations 1320 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1320 | D:2 | Reached XP level 3. HP: 23/24 MP: 1/6 2370 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 2370 | D:2 | Reached XP level 4. HP: 20/30 MP: 0/7 2479 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, dreamdust_ecumenical_altar_grove, hex_intersection, kennysheep_crisscross, dreamdust_princess_bridge, minmay_misc_feat_room, minmay_heptomino_o4 D:2: layout_rooms, kennysheep_small_spiral, minmay_split_cup_small Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 35 | || 35 Punch | 1 | || 1 Cast: Magic Dart | 61 | || 61 Searing Ray | 7 | || 7 Armour: Robe | 22 | || 22 Dodge: Dodged | 48 | || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2490 | 2408 | 82 | 303 | 1843 | 2 | 1245.0 | Dungeon | 2490 | 2408 | 82 | 303 | 1843 | 2 | 1245.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1335 daAuts D:2: 1154 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 52.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 52.5 +-------+-------+-------+-------+-------+----------------------