Dungeon Crawl Stone Soup version 0.30-a0-879-ga8ba668304 (webtiles) character file. Game seed: 15950453099774451618 160 domi the Conjurer (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on Mar 12, 2023. Got out of the dungeon alive. The game lasted 00:04:55 (3317 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 3317, Time: 00:04:55 Health: 35/35 AC: 4 Str: 7 XL: 5 Next: 17% Magic: 8/8 EV: 12 Int: 23 God: Gold: 189 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . SeeInvis . h - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Rampage . (no cloak) rCorr . e - +0 pair of gloves Will ..... g - +0 pair of boots Stlth ++ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: horns 1, ignite blood 1, big brain 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 189 gold pieces. Inventory: Hand Weapons h - a +2 dagger of venom (weapon) (You took it off a goblin on level 2 of the Dungeon) j - the +4 sling "Nalunuitz" {freeze, rPois rC- Stlth+} (You found it on level 2 of the Dungeon) rC: It makes you vulnerable to cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. u - a +1 whip of electrocution (You took it off a kobold on level 3 of the Dungeon) Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) g - a +0 pair of boots (worn) (You found it on level 2 of the Dungeon) n - the +3 leather armour of Cowardice {Will+ rCorr Dex-5} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (-5). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Magical Staves p - a staff of earth (You found it on level 3 of the Dungeon) Jewellery r - a ring of flight {+Fly, !d} (You found it on level 3 of the Dungeon) Scrolls d - 2 scrolls of magic mapping {unknown} f - 3 scrolls of identify {unknown} i - a scroll of fear {unknown} l - a scroll of vulnerability {unknown} m - a scroll of amnesia {unknown} q - a scroll of noise {unknown} s - a scroll of poison {unknown} t - a scroll of enchant weapon {unknown} Potions b - 2 potions of magic c - a potion of curing {unknown} k - a potion of cancellation {unknown} o - 2 potions of attraction {unknown} v - a potion of haste {unknown} w - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 6.3 Conjurations + Level 1.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 x - Searing Ray Conj 62% 2d6 1% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ::*( Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Your demonic aura sometimes causes spilled blood to erupt in flames. You have an unusually large brain. (Int +2) Message History v - a bubbling silvery potion There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 189 gold pieces (gained 11). w - a purple potion Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 hand axe; a +0 ring mail Things that are here: a +0 falchion; a +0 trident You see here a +0 club. Found a stone staircase leading up. You open the door. An adder and a rat come into view. The rat moves out of view. Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder hisses angrily. A rat comes into view. Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder but does no damage. Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder but does no damage. Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat is nearby! Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! There is an open door here. You see here an adder corpse. You open the door. There is an open door here. You see here a +0 club. Things that are here: a +0 falchion; a +0 trident Things that are here: a +0 hand axe; a +0 ring mail Things that are here: a +0 dagger; a +0 robe You see here a +0 leather armour. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:3, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A hound is nearby! A hound is nearby! Aim: a hound (100% to hit) The magic dart hits the hound! Aim: a hound (heavily wounded, 100% to hit) The magic dart hits the hound. Aim: a hound (severely wounded, 100% to hit) The magic dart hits the hound. The hound barely misses you. Aim: a hound (almost dead, 100% to hit) The magic dart hits the hound. You kill the hound! Your Translocations skill increases to level 1! You have reached level 5! Your demonic ancestry asserts itself... Your blood heats up. (D) Dungeon Where to? (Enter - D:4, ? - help) What level of the Dungeon? (default 1, ? - help) You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You open the door. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###### ## ###....###############. ###.#........##...#...... ###.....#####...###.....### #....####...####.....####.. #..###.........###'###....÷ #..#......@......'.'......⌠ #..###.........###'###..... #....####...####.....####.. #.......#####......#....### ##...................##.... #..#..###...#.........##... #.##### ########..###.###.. ### ##.# ### ##. #..# #. There were no monsters in sight! Vanquished Creatures A hound (D:4) An orc wizard (D:3) A gnoll (D:1) 2 adders (D:3) 2 worms (D:3) 5 orcs 4 ball pythons 6 endoplasms 3 giant cockroaches 8 goblins 3 hobgoblins 4 jackals 4 quokkas 6 bats 4 frilled lizards 4 kobolds 6 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 423 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 423 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 878 | D:1 | Reached skill level 5 in Conjurations 878 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 918 | D:1 | Learned a level 2 spell: Searing Ray 1223 | D:1 | HP: 6/24 [jackal (2)] 1533 | D:2 | Found Xeitih's Vocational Training. 1575 | D:2 | Found Tuhodd's Book Boutique. 1740 | D:2 | Identified the +4 sling "Nalunuitz" {freeze, rPois rC- | Stlth+} 1744 | D:2 | Found Sesunyre's Antique Weapon Shop. 1775 | D:2 | Found Teimnit's Assorted Antiques. 2078 | D:2 | Identified the +3 leather armour of Cowardice {Will+ rCorr | Dex-5} 2109 | D:2 | Found a faded altar of an unknown god. 2294 | D:3 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 2294 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/7 2496 | D:3 | Reached skill level 6 in Conjurations 2636 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3236 | D:4 | Reached skill level 1 in Translocations 3236 | D:4 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 3236 | D:4 | Reached XP level 5. HP: 35/35 MP: 3/8 3317 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, hangedman_glass_teeth D:2: kennysheep_six_static_rooms, layout_rooms, serial_shops, nicolae_shop_waterfront, nicolae_shop_trees, nicolae_shop_behind_doors, shapermc_ecumenical_altar_mp_ritualfount, nicolae_shop_vocational D:3: layout_basic D:4: layout_rooms, mainiacjoe_overflow_surrounded_room, minmay_temple_entry_gardened_gates, minmay_distorted, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.3 Translocations | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Dagger | 4 | 6 || 10 Headbutt | | 1 || 1 Cast: Magic Dart | 90 | 35 || 125 Searing Ray | | 1 || 1 Armour: Robe | 7 | 1 || 8 Dodge: Dodged | 8 | 3 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3318 | 3169 | 149 | 299 | 2510 | 4 | 829.5 | Dungeon | 3318 | 3169 | 149 | 299 | 2510 | 4 | 829.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1276 daAuts D:3: 1099 daAuts D:2: 937 daAuts D:4: 5 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 57.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 57.2 +-------+-------+-------+-------+-------+----------------------