Dungeon Crawl Stone Soup version 0.30-a0-879-ga8ba668304 (webtiles) character file. Game seed: 9008388299699959947 9 domi the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 12, 2023. Got out of the dungeon alive. The game lasted 00:00:36 (378 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 378, Time: 00:00:37 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 6% Magic: 5/5 EV: 12 Int: 19 God: Gold: 53 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . f - +0 war axe rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons f - a +0 war axe (weapon) (You found it on level 1 of the Dungeon) Missiles c - 2 throwing nets {=f, !d=f} Armour a - a +0 robe (worn) Potions b - a potion of magic d - a potion of flight {unknown} e - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Moving in this stuff is going to be slow. You open the door. There is an open door here. c - 2 throwing nets {=f, !d=f} A quokka comes into view. A quokka is nearby! Aim: a quokka (100% to hit) The magic dart hits the quokka. Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You don't have enough magic to cast this spell. You now have 8 gold pieces. You now have 19 gold pieces (gained 11). A frilled lizard comes into view. A frilled lizard is nearby! Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - a glowing sapphire potion A goblin comes into view. It is wielding a +0 dagger. Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! e - a gluggy blue potion You see here a +0 war axe. f - a +0 war axe Okay, then. f - a +0 war axe (weapon) You see here a +0 leather armour. You see here a +0 leather armour. You see here a quokka corpse. You now have 26 gold pieces (gained 7). You see here a +0 dagger. You now have 44 gold pieces (gained 18). A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! A goblin is nearby! Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold and a ball python come into view. The ball python hisses angrily. There are monsters nearby! There are monsters nearby! Aim: a kobold, wielding a +0 short sword and quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. The kobold shouts! The kobold throws a stone. The stone closely misses you. Aim: a kobold, wielding a +0 short sword and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. Aim: a kobold, wielding a +0 short sword and quivering stones (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You slash the ball python! You kill the ball python! You see here a ball python corpse. You now have 53 gold pieces (gained 9). A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal is nearby! Aim: a jackal (100% to hit) The magic dart hits the jackal. Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. A jackal comes into view. You can't go up here! You don't have enough magic to cast this spell. The jackal barks! A giant cockroach comes into view. A jackal comes into view. You slash the jackal! You kill the jackal! (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) You see here a +0 dagger. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ###@### #.#.#># #♣.....♣# #~♣...♣~# #≈~♣.♣≈≈# #≈≈♣.♣≈≈# ##≈♣.♣≈## ###'### #...### There were no monsters in sight! Vanquished Creatures 2 goblins (D:1) 2 jackals (D:1) A kobold (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 316 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 316 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 378 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_cross Action || total ---------------------------++------- Melee: War axe || 2 Cast: Magic Dart || 13 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 379 | 306 | 73 | 0 | 268 | 1 | 379.0 | Dungeon | 379 | 306 | 73 | 0 | 268 | 1 | 379.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 379 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 +-------+-------+-------+-------+-------+----------------------