Dungeon Crawl Stone Soup version 0.30-a0-879-ga8ba668304 (webtiles) character file. Game seed: 12924458040648646381 9 domi the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 13, 2023. Got out of the dungeon alive. The game lasted 00:01:11 (153 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 153, Time: 00:01:11 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 2/5 EV: 12 Int: 19 God: Gold: 10 SH: 4 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: condensation shield a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Missiles d - 5 atropa-tipped darts (quivered) Armour a - a +0 robe (worn) Potions b - a potion of magic c - 2 potions of resistance {unknown} e - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Message History Welcome, domi the Demonspawn Conjurer. The heart of this dungeon contains the transcendent artefact, the Orb of Zot. Found 2 purple potions. Found a staircase leading out of the dungeon. Lua error: attempt to yield across metamethod/C-call boundary A kobold comes into view. It is wielding a +0 dagger. You see here 2 purple potions. A kobold is nearby! Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! A goblin comes into view. It is wielding a +0 dagger. Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. You kill the goblin! c - 2 purple potions A bat comes into view. A bat is nearby! Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here 5 atropa-tipped darts. d - 5 atropa-tipped darts You now have 10 gold pieces. You open the door. There is an open door here. A quokka comes into view. A quokka is nearby! Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. e - a fuming grey potion A kobold comes into view. It is wielding a +0 short sword. Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! Aim: a kobold, wielding a +0 short sword and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! A dart slug comes into view. Aim: a dart slug (wandering, hasn't noticed you, 100% to hit) The magic dart hits the dart slug. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You start resting. A dart slug is nearby! Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. Unknown command. You hit the dart slug. The dart slug launches a dart at you. The slug dart hits you. You hit the dart slug. You kill the dart slug! You have reached level 2! Your demonic ancestry asserts itself... Frost condenses into a shield before you. Okay, then. You don't know that spell. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ...........#.#####.###. ....###......#####.# . ###.###............# . ###..............#### .................... ..................## #~#P.....P#~#P..... ##~##P...P##~##P.... ~~~~~..@..~~~~~..... ##~##P...P##~##P... # #P.....P# # ........... #..........##.. #..........# . #..........# #..........# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A goblin (D:1) 2 kobolds (D:1) A quokka (D:1) A bat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 128 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 128 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 153 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, minivault_26, roderic_st_hans_cross, chequers_serial_rivers_marsh Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 153 | 129 | 24 | 6 | 95 | 1 | 153.0 | Dungeon | 153 | 129 | 24 | 6 | 95 | 1 | 153.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 153 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------