Dungeon Crawl Stone Soup version 0.30-a0-879-ga8ba668304 (webtiles) character file. Game seed: 13104735720744162765 94 domi the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 13, 2023. Got out of the dungeon alive. The game lasted 00:02:07 (1879 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 1879, Time: 00:02:08 Health: 30/30 AC: 5 Str: 7 XL: 4 Next: 38% Magic: 7/7 EV: 12 Int: 21 God: Gold: 110 SH: 0 Dex: 12 Spells: 4/7 levels left rFire + . . SeeInvis . o - +0 dagger (venom) rCold + . . Faith . k - orb {light} rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . h - scarf {rC+ rF+} rCorr . (no gloves) Will +.... d - +0 pair of boots Stlth + (no amulet) HPRegen 0.25/turn p - ring of willpower MPRegen 0.10/turn (no ring) @: glowing A: thin metallic scales 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons b - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) o - a +0 dagger of venom (weapon) (You took it off a goblin on level 2 of the Dungeon) Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) h - a scarf of resistance (worn) (You found it on level 1 of the Dungeon) k - an orb of light (worn) (You found it on level 1 of the Dungeon) Magical Staves i - a staff of poison {rPois} (You found it on level 1 of the Dungeon) Jewellery p - a ring of willpower (left hand) (You found it on level 2 of the Dungeon) q - a ring of ice {rC+, rF-} (You found it on level 2 of the Dungeon) Scrolls e - a scroll of summoning {unknown} f - a scroll of brand weapon {unknown} m - 2 scrolls of identify {unknown} n - a scroll of enchant armour {unknown} r - a scroll of immolation {unknown} s - a scroll of amnesia {unknown} Potions c - 2 potions of might {unknown} g - 2 potions of heal wounds {unknown} j - a potion of degeneration {unknown} l - 2 potions of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 54% 2d6 1% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) Spells you cast may paralyse adjacent enemies. Message History You hit the rat but do no damage. The rat is poisoned. You feel sick. You are no longer poisoned. The rat barely misses you. You hit the rat. You kill the rat! You start resting. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! Aim: a frilled lizard (wandering, hasn't noticed you, 100% to hit) The magic dart hits the frilled lizard! You kill the frilled lizard! You start resting. Items here: ) †††. A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach but does no damage. Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. Aim: a giant cockroach (moderately wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. Found a stone staircase leading down. A rat comes into view. A rat is nearby! Aim: a rat (100% to hit) The magic dart hits the rat! You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 101 gold pieces (gained 4). g - 2 lumpy blue potions (gained 1) There is a stone staircase leading down here. You see here a rat corpse. You now have 110 gold pieces (gained 9). Found an escape hatch in the ceiling. A worm comes into view. The worm moves out of view. A worm is nearby! Aim: a worm (haloed, 100% to hit) The magic dart hits the worm but does no damage. A quokka comes into view. Aim: a worm (haloed, 100% to hit) The magic dart hits the worm. The quokka completely misses you. Aim: a worm (lightly wounded, haloed, 100% to hit) The magic dart hits the worm. The quokka closely misses you. Aim: a worm (heavily wounded, haloed, 100% to hit) The magic dart hits the worm! The quokka bites you. You hit the worm. You kill the worm! The quokka bites you. The quokka barely misses you. You hit the quokka. The quokka is poisoned. The quokka bites you. Unknown command. You barely miss the quokka. You kill the quokka! You see here a quokka corpse. A hound comes into view. A hound is nearby! A hound is nearby! A hound is nearby! Aim: a hound (100% to hit) The magic dart hits the hound. Aim: a hound (moderately wounded, 100% to hit) The magic dart hits the hound. Aim: a hound (heavily wounded, haloed, 100% to hit) The magic dart hits the hound. Aim: a hound (severely wounded, haloed, 100% to hit) The magic dart hits the hound. The hound bites you. The hound bites you but does no damage. Aim: a hound (severely wounded, haloed, 100% to hit) The magic dart hits the hound! You kill the hound! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... A menacing aura infuses your magic. s - a scroll labelled MECEXT UBIE A rat comes into view. A rat is nearby! A rat is nearby! Aim: a rat (100% to hit) The magic dart hits the rat! You kill the rat! Malevolent energies surge around you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. You see here a +0 club. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #### ##..##########..## #....'......#....# #@...#......'....# ##..##########..## ##'#........##'#. #..#...P....#..#. #..#....P.P.#..#. #..#...P....#..#. #..#..P...P.#..#. #..#...P.P..#.)#. #..#....P........ There were no monsters in sight! Vanquished Creatures A hound (D:2) 2 adders (D:2) 2 worms (D:2) An endoplasm (D:1) A giant cockroach (D:2) 5 goblins 2 hobgoblins (D:1) 3 jackals (D:1) 4 kobolds 3 quokkas A ball python (D:1) 5 bats A frilled lizard (D:2) 8 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 386 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 386 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 1276 | D:2 | Reached skill level 5 in Conjurations 1343 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1395 | D:2 | Learned a level 2 spell: Searing Ray 1751 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1751 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/7 1879 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 20 | || 20 Unarmed | 2 | || 2 Cast: Magic Dart | 73 | 1 || 74 Use: Potion | 1 | || 1 Armour: Robe | 6 | || 6 Dodge: Dodged | 27 | || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1876 | 1769 | 107 | 113 | 1440 | 2 | 938.0 | Dungeon | 1876 | 1769 | 107 | 113 | 1440 | 2 | 938.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1332 daAuts D:2: 544 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 67.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 67.5 +-------+-------+-------+-------+-------+----------------------