Dungeon Crawl Stone Soup version 0.30-a0-879-ga8ba668304 (webtiles) character file. Game seed: 8694009087784138833 76 domi the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 13, 2023. Got out of the dungeon alive. The game lasted 00:02:56 (1637 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 1637, Time: 00:02:57 Health: 30/30 AC: 3 Str: 7 XL: 4 Next: 12% Magic: 7/7 EV: 12 Int: 21 God: Gold: 79 SH: 0 Dex: 12 Spells: 3/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . k - +0 helmet rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.20/turn (no ring) @: no status effects A: claws 1, magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 helmet (worn) (You found it on level 2 of the Dungeon) l - a +0 pair of boots (You found it on level 2 of the Dungeon) Scrolls b - a scroll of poison {unknown} c - a scroll of teleportation {unknown} d - a scroll of magic mapping {unknown} h - 2 scrolls of identify {unknown} i - a scroll of noise {unknown} j - 2 scrolls of fear {unknown} Potions e - a potion of mutation {unknown} f - a potion of brilliance {unknown} g - 3 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.2 Conjurations + Level 1.7 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 48% 2d6 2% 2 y - Foxfire Conj/Fire 64% 2x1d7 3% 1 z - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Ignite Poison Fire/Tmut/Pois 4% N/A 34% 3 Sticky Flame Conj/Fire 16% 2d4 34% 4 Fulminant Prism Conj/Hex 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Fireball Conj/Fire 8% 3d6 69% 5 Starburst Conj/Fire 8% 6d4 99% 6 Ignition Fire 4% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You regenerate magic rapidly. Message History You finish putting on your +0 helmet. You conjure some foxfire! A jackal comes into view. You conjure some foxfire! The foxfire hits the jackal. x2 The jackal bites you but does no damage. You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! The foxfire hits the jackal. Your Fire Magic skill increases to level 1! You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the jackal. x2 You conjure some foxfire! The foxfire hits the jackal but does no damage. x2 The jackal barely misses you. You closely miss the jackal. The jackal bites you. x2 You conjure some foxfire! The jackal closely misses you. The foxfire hits the jackal. You kill the jackal! Your magical contamination has completely faded away. You see here a jackal corpse. You see here a jackal corpse. l - a +0 pair of boots You see here a jackal corpse. Found a stone staircase leading down. There is a stone staircase leading down here. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You hear a shout! x2 A gnoll comes into view. It is wielding a +0 halberd. There is a stone staircase leading down here. The searing ray hits the gnoll! (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. Your Conjurations skill increases to level 5! The searing ray hits the gnoll. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You start resting. You see here a +0 whip. Things that are here: a +0 halberd; a gnoll corpse A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll shouts! The searing ray hits the gnoll. The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll hits you with a +0 club. A gnoll comes into view. It is wielding a +0 spear. The searing ray hits the gnoll. You finish channelling your searing ray. The gnoll hits you with a +0 club. Things that are here: a +0 halberd; a gnoll corpse You see here a +0 whip. Aim: a gnoll, wielding a +0 club (almost dead, 81% to hit) Okay, then. The gnoll attacks as you move away! The gnoll hits you with a +0 club. The gnoll attacks as you move away! The gnoll barely misses you. Aim: a gnoll, wielding a +0 club (almost dead, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) You start resting. A gnoll is nearby! Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll shouts! Aim: a gnoll, wielding a +0 spear (lightly wounded, 100% to hit) The magic dart hits the gnoll. Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) The searing ray hits the gnoll! (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! You have reached level 4! You feel agile. You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your fingernails lengthen. You see here a jackal corpse. You see here a jackal corpse. You see here a jackal corpse. There is a stone staircase leading down here. A worm comes into view. You can't go up here! A worm is nearby! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here 3 stones. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.# #...# # #.# #...# ## #.# #...# .#####.# #.#.# .......# #.#.# .####### #...# ## #...# # #...# #.@.# ##### There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) A bat (D:1) 3 endoplasms A giant cockroach (D:2) 4 goblins 4 hobgoblins 9 jackals 2 ball pythons (D:2) 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:2) 33 creatures vanquished. Vanquished Creatures (others) 41 foxfires 41 creatures vanquished. Grand Total: 74 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 513 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 513 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 607 | D:1 | Learned a level 2 spell: Searing Ray 609 | D:1 | Learned a level 1 spell: Foxfire 1153 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1315 | D:2 | Reached skill level 1 in Fire Magic 1401 | D:2 | Reached skill level 5 in Conjurations 1463 | D:2 | Discovered your monstrous ancestry. 1463 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1463 | D:2 | Reached XP level 4. HP: 25/30 MP: 1/7 1637 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fire Magic | 1 | 1.7 Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 40 | || 40 Foxfire | 24 | || 24 Searing Ray | 5 | || 5 Use: Potion | 1 | || 1 Armour: Robe | 5 | || 5 Dodge: Dodged | 20 | || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1638 | 1453 | 185 | 107 | 1121 | 2 | 819.0 | Dungeon | 1638 | 1453 | 185 | 107 | 1121 | 2 | 819.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 955 daAuts D:2: 683 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 54.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 54.5 +-------+-------+-------+-------+-------+----------------------