Dungeon Crawl Stone Soup version 0.30-a0-879-ga8ba668304 (webtiles) character file. Game seed: 18011370329034695785 9 domi the Conjurer (level 2, 15/19 HPs) Began as a Demonspawn Conjurer on Mar 13, 2023. Got out of the dungeon alive. The game lasted 00:00:43 (304 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 304, Time: 00:00:44 Health: 15/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 2/5 EV: 12 Int: 19 God: Gold: 6 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: ignite blood 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of butterflies {unknown} e - a scroll of magic mapping {unknown} Potions c - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. A jackal comes into view. A jackal is nearby! A jackal is nearby! Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. The jackal barks! Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! A jackal comes into view. Aim: a jackal (100% to hit) The magic dart hits the jackal. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. There is an open door here. Which direction? You close the door. You start resting. You open the door. The jackal misses you. Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! There is an open door here. You see here a jackal corpse. There is a stone staircase leading down here. You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 club. A kobold is nearby! A kobold is nearby! Aim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. Aim: a kobold, wielding a +0 club and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the floor. c - a ruby potion d - a scroll labelled RUWEXZ IHEDUE Things that are here: a +0 club; 4 stones e - a scroll labelled OMIKHL FAOLE You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Things that are here: a +0 club; 4 stones Found a stone staircase leading down. You now have 6 gold pieces. A hobgoblin comes into view. A hobgoblin is nearby! Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin shouts! Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. A hobgoblin comes into view. Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. You don't have enough magic to cast this spell. You aren't carrying any items that you can evoke. Unknown command. Magic courses through your body. Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin hits you. Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin barely misses you. Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin barely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You barely miss the hobgoblin. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... Your blood heats up. You see here a hobgoblin corpse. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### .. #########...###### #+#. .#.........#......# #.#. ............##....###... ....#.....#.##....+..##. ##.#.....#..#....#..... #.#.....#..........### #.#.....#.##.....#.##. #.#..@..#.######.#.#.. #.#.....#.#...#..#.#.. ....#.....#.....#.##+#†. #.#.#.....#.#...#....... . #.#.....#.#...#.....## #.........#...#.....## .##########...#....... . .......'...†....... ########...##.....# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 281 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 281 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/5 304 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, serial_bayou_pond_b Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 19 Use: Potion || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 304 | 282 | 22 | 41 | 156 | 1 | 304.0 | Dungeon | 304 | 282 | 22 | 41 | 156 | 1 | 304.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 304 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------