Dungeon Crawl Stone Soup version 0.30-a0-879-ga8ba668304 (webtiles) character file. Game seed: 12805350327306213469 67 domi the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 13, 2023. Got out of the dungeon alive. The game lasted 00:02:20 (1227 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 1227, Time: 00:02:20 Health: 30/30 AC: 4 Str: 7 XL: 4 Next: 0% Magic: 7/7 EV: 12 Int: 22 God: Gold: 70 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . j - +0 helmet rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... e - +0 pair of boots Stlth ++ d - amulet of magic regeneration HPRegen 0.25/turn (no ring) MPRegen 0.50/turn (no ring) @: no status effects A: sanguine armour 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) j - a +0 helmet (worn) (You found it on level 1 of the Dungeon) Jewellery d - an amulet of magic regeneration (around neck) (You found it on level 1 of the Dungeon) Scrolls f - a scroll of teleportation {unknown} g - a scroll of fear {unknown} p - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} h - a potion of heal wounds {unknown} i - a potion of attraction {unknown} k - a potion of lignification {unknown} l - a potion of curing {unknown} m - a potion of berserk rage {unknown} n - a potion of haste {unknown} o - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 52% 2d6 1% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Frozen Ramparts Ice 4% 1d1 38% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Ice Form Ice/Tmut 2% N/A 80% 4 Summon Ice Beast Ice/Summ 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Spells you cast may paralyse adjacent enemies. Message History Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) m - a lumpy puce potion You now have 70 gold pieces (gained 7). A kobold and a ball python come into view. The ball python hisses angrily. A worm comes into view. There are monsters nearby! There are monsters nearby! Aim: a ball python (100% to hit) The magic dart hits the ball python. Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Aim: a kobold, wielding a +0 short sword (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold but does no damage. Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold! You kill the kobold! Aim: a worm (100% to hit) The magic dart hits the worm. Aim: a worm (lightly wounded, 100% to hit) The magic dart hits the worm. Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. Your magical contamination has completely faded away. Aim: a worm (almost dead, 100% to hit) The magic dart hits the worm. You kill the worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) n - a fuming white potion A kobold and a giant cockroach come into view. There are monsters nearby! There are monsters nearby! Aim: a giant cockroach (asleep, 100% to hit) The magic dart hits the giant cockroach. Aim: a giant cockroach (heavily wounded, 100% to hit) The magic dart hits the giant cockroach but does no damage. Aim: a giant cockroach (moderately wounded, 100% to hit) The magic dart hits the giant cockroach but does no damage. Aim: a giant cockroach (moderately wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. It is wielding a +0 mace. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Aim: a hobgoblin, wielding a +0 mace (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. Found a stone staircase leading down. o - a red potion; p - a scroll labelled SOCHAO USISH You see here a +0 mace. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You open the door. There is an open door here. You see here a +0 ring mail. There is an open door here. A rat comes into view. A rat is nearby! A rat is nearby! Aim: a rat (asleep, 100% to hit) The magic dart hits the rat! You kill the rat! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... A menacing aura infuses your magic. (D) Dungeon Where to? (Enter - D:2, ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ################# #P@.#..P#..P#.P.# #...#...#..P#...# ##'###'###'###'## #P..............### #......##.......'.# #...............#.. ##'###'###'###'#### #...#...#...#...# #...#...#...#.(.# There were no monsters in sight! Vanquished Creatures 2 worms (D:2) 2 dart slugs (D:1) 2 ball pythons 4 endoplasms (D:1) 6 giant cockroaches 4 goblins 9 hobgoblins 5 quokkas 6 bats A frilled lizard (D:1) 5 kobolds 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 279 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 279 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 554 | D:1 | Reached skill level 5 in Conjurations 583 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 954 | D:2 | HP: 4/24 [hobgoblin (3)] 1010 | D:1 | Learned a level 2 spell: Searing Ray 1148 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1148 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/7 1227 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_cross D:2: layout_basic, minmay_rat_hole Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 41 | || 41 Cast: Magic Dart | 108 | || 108 Armour: Robe | 11 | || 11 Dodge: Dodged | 38 | || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1228 | 1123 | 105 | 81 | 805 | 2 | 614.0 | Dungeon | 1228 | 1123 | 105 | 81 | 805 | 2 | 614.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1064 daAuts D:2: 164 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 48.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 48.5 +-------+-------+-------+-------+-------+----------------------