Dungeon Crawl Stone Soup version 0.30-a0-881-g1ff12e1e11 (webtiles) character file. Game seed: 10127125920512278888 9 domi the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 14, 2023. Got out of the dungeon alive. The game lasted 00:00:30 (411 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 411, Time: 00:00:30 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 5/5 EV: 12 Int: 19 God: Gold: 31 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: foul stench 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (You found it on level 1 of the Dungeon) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History Welcome, domi the Demonspawn Conjurer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Found a staircase leading out of the dungeon. Lua error: attempt to yield across metamethod/C-call boundary You open the door. There is an open door here. You now have 17 gold pieces. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You start resting. Found a stone staircase leading down. You now have 31 gold pieces (gained 14). A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A hobgoblin comes into view. The hobgoblin shouts! A rat comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. A hobgoblin comes into view. Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! The hobgoblin shouts! Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! A hobgoblin comes into view. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. Found a stone staircase leading down. Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You start resting. c - a scroll labelled WEDIBADILL There is a fountain of clear blue water here. There is a dry fountain here. d - a +0 pair of gloves A hobgoblin comes into view. Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Things that are here: a +0 dagger; a goblin skeleton There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #...#### #@#.#..# ####.##.# ##.......# #.....##'# ##........# #..###.##.# #.##.#.#..# #.##...#### #.###### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 4 hobgoblins (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 338 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 338 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 411 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_loops_cross, grunt_decor_mini_mirrors, minmay_crystal_room Action || total ---------------------------++------- Cast: Magic Dart || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 411 | 339 | 72 | 63 | 218 | 1 | 411.0 | Dungeon | 411 | 339 | 72 | 63 | 218 | 1 | 411.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 411 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------