Dungeon Crawl Stone Soup version 0.30-a0-883-g5ad918d77d (webtiles) character file. Game seed: 5753450785560065317 68 domi the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 15, 2023. Got out of the dungeon alive. The game lasted 00:02:53 (2301 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 2301, Time: 00:02:53 Health: 30/30 AC: 4 Str: 7 XL: 4 Next: 1% Magic: 7/7 EV: 12 Int: 21 God: Gold: 79 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: slimy green scales 1, ignite blood 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of air {rElec} (You found it on level 1 of the Dungeon) Jewellery h - a ring of wizardry {Wiz+} (You found it on level 1 of the Dungeon) Scrolls e - a scroll of blinking {unknown} g - a scroll of enchant weapon {unknown} i - 2 scrolls of identify {unknown} j - 2 scrolls of fear {unknown} Potions b - a potion of magic d - a potion of lignification {unknown} f - 3 potions of curing {unknown} k - 2 potions of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 50% 2d6 2% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 8% 1d3 14% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Passwall Tmut/Erth 1% N/A 22% 2 Wereblood Tmut 2% N/A 22% 2 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Ice Form Ice/Tmut 2% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) Your demonic aura sometimes causes spilled blood to erupt in flames. Message History A bat comes into view. A bat is nearby! A bat is nearby! Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! A bat comes into view. Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat! You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A worm comes into view. A worm is nearby! A worm is nearby! Aim: a worm (asleep, 100% to hit) The magic dart hits the worm. Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. You kill the worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) j - 2 scrolls labelled WUGONT ASACS (gained 1) A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 79 gold pieces (gained 12). You open the door. You see here a +0 leather armour. You see here a +0 club. Found a stone staircase leading down. There is an open door here. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin! You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a goblin corpse Things that are here: a +0 dagger; a goblin corpse Found a stone staircase leading up. You open the door. There is an open door here. Done exploring. Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Your blood heats up. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .........####..##.##############. ...........>...............# #. ........###############.##.#####. #######.## #........+. #...#################.#####. #........................##. #...P#~#P.....P#~#P..###...# #..P##~##P..(P##~##P.#####.. #...~~~~~..@..~~~~~..#....## #..P##~##P...P##~##P......## ##..P#~#P.....P#~#P......... #.......................... ###############............ ##########..) #... ##### #... #...# #... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 worms (D:2) 4 dart slugs 4 ball pythons 6 endoplasms 2 giant cockroaches 3 hobgoblins 3 bats 4 goblins 2 kobolds 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 239 | D:1 | Got the Volume of Composition 365 | D:1 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 365 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 774 | D:1 | Found Bajeics's Magic Scroll Shoppe. 1065 | D:2 | Reached skill level 5 in Conjurations 1065 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1416 | D:1 | Learned a level 2 spell: Searing Ray 2224 | D:3 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 2224 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/7 2301 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, serial_shops, nicolae_lakefront_shop, minmay_misc_feat_encased D:2: layout_basic, minivault_14 D:3: minmay_diamond_boxcup, layout_loops_cross, jmf_multi_god_temple, amethyst_overflow_temple_binary, hellmonk_ecumenical_altar_lost_god, serial_shops, nicolae_shop_stone, minmay_shallow_snake_nest, uniq_terence, uniq_ijyb, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 89 | || 89 Searing Ray | 1 | || 1 Armour: Robe | 1 | || 1 Dodge: Dodged | 6 | || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2308 | 2188 | 120 | 102 | 1822 | 3 | 769.3 | Dungeon | 2308 | 2188 | 120 | 102 | 1822 | 3 | 769.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1309 daAuts D:1: 940 daAuts D:3: 58 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.7 +-------+-------+-------+-------+-------+----------------------