Dungeon Crawl Stone Soup version 0.30-a0-883-g5ad918d77d (webtiles) character file. Game seed: 7852463830427357684 77 domi the Conjurer (level 4, 0/30 HPs) Began as a Demonspawn Conjurer on Mar 17, 2023. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (2324 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 2324, Time: 00:02:28 Health: 0/30 AC: 7 Str: 8 XL: 4 Next: 14% Magic: 5/7 EV: 18 Int: 21 God: Gold: 69 SH: 0 Dex: 11 Spells: 0/7 levels left rFire + + . SeeInvis . k - melded +2 whip (freeze) rCold + + . Faith . (shield currently unavailable) rNeg + + + Spirit . a - melded +0 robe rPois ∞ Reflect . (helmet currently unavailable) rElec + Rampage . (cloak currently unavailable) rCorr + (gloves currently unavailable) Will ..... (boots currently unavailable) Stlth ++ h - melded amulet of regeneration {+regen, !d} HPRegen 0.25/turn (ring currently unavailable) MPRegen 0.10/turn (ring currently unavailable) @: wisp-form (expiring), flying A: insubstantial, flying, no casting, tiny, (horns 1), rugged brown scales 1 a: no special abilities You were on level 2 of the Dungeon. You were an insubstantial wisp. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons k - a +2 whip of freezing (melded) (You took it off a kobold on level 2 of the Dungeon) o - the +3 hammer of Wounding {flame, rC+ rCorr Stlth+} (You found it on level 2 of the Dungeon) rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. Armour a - a +0 robe (melded) Magical Staves l - a staff of cold {rC+} (You found it on level 2 of the Dungeon) Jewellery h - an amulet of regeneration (melded) {+regen, !d} (You found it on level 1 of the Dungeon) Scrolls c - a scroll of vulnerability {unknown} g - 2 scrolls of identify {unknown} i - a scroll of magic mapping {unknown} m - a scroll of enchant armour {unknown} n - a scroll of noise {unknown} Potions b - a potion of magic d - a potion of cancellation {unknown} e - a potion of attraction {unknown} f - a potion of mutation {unknown} j - 3 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting * Level 5.7 Conjurations + Level 0.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level c - Iskenderun's Mystic Conj/Tloc 14% 2d5 41% 4 x - Searing Ray Conj 52% 2d6 2% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 14% 1 Dazzling Flash Conj/Hex 28% N/A 14% 3 Tukima's Dance Hex 2% N/A 41% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Passage of Golubria Tloc 2% N/A 82% 4 Alistair's Intoxication Tmut/Pois 1% N/A 99% 5 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are an insubstantial wisp. Your tiny insubstantial body is highly resistant to most damage types. You are flying. Your equipment is entirely melded. You are incapable of wielding weapons or throwing items. You cannot cast spells. ((You have a pair of small horns on your head.)) (You are partially covered in rugged brown scales. (AC +1, +3% HP)) Message History The magic dart hits the hobgoblin. Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm quivers. Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Found an escape hatch in the floor. There is an escape hatch in the floor here. You now have 69 gold pieces (gained 10). A worm comes into view. A worm is nearby! Aim: a worm (asleep, 100% to hit) The magic dart hits the worm. Aim: a worm (lightly wounded, 100% to hit) The magic dart hits the worm! Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. Aim: a worm (almost dead, 100% to hit) The magic dart hits the worm! You kill the worm! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... A pair of horns grows on your head! An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) n - a scroll labelled FATUUM SYME There is a faded altar of an unknown god here. You see here a +0 hammer. o - the +3 hammer of Wounding {flame, rC+ rCorr Stlth+} You're in a travel-excluded area, stopping explore. You're in a travel-excluded area, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Okay, then. You see here a +0 hammer. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'x'. This spell is astonishingly dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 0? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Okay, then. Really walk into a travel-excluded area? You see here a +0 hammer. Crazy Yiuf shouts! You open the door. Crazy Yiuf whimpers, "Ghoul rumpyflump snockshim!" Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +2 cloak of willpower (82% to hit) The searing ray hits Crazy Yiuf. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf hits you with a +4 quarterstaff of chaos! You turn into an insubstantial wisp. Your +2 whip of freezing melds into your body. Your +0 robe melds into your body. Your amulet of regeneration {+regen, !d} melds into your body. Your +2 whip of freezing stops glowing. Crazy Yiuf hits you with a +4 quarterstaff of chaos! You convulse! * * * LOW HITPOINT WARNING * * * Crazy Yiuf attacks as you move away! Crazy Yiuf completely misses you. You see here a +0 hammer. Crazy Yiuf attacks as you move away! Crazy Yiuf barely misses you. You see here a +0 hammer. Crazy Yiuf attacks as you move away! Crazy Yiuf completely misses you. Crazy Yiuf attacks as you move away! Crazy Yiuf misses you. Sorry, you're not good enough to have a special ability. Crazy Yiuf attacks as you move away! Crazy Yiuf barely misses you. Your transformation is almost over. Crazy Yiuf attacks as you move away! Crazy Yiuf hits you with a +4 quarterstaff of chaos! You die... ......#..###.###.#..##.###.####.# ................................# ..###.#..........#..##.###.####.# .................#..##......###.# ..###.##.###.###.......≈≈≈......# ...##.##.###.###.#..##.≈?≈.####.# .......................≈≈≈...##.# .......#####.#.............####.# .............#.#v#..##.#...####)# .......##......#g#..............# #......##......#.#..##...#.####.# #......##........#..##........... #..##.######....#######..#.####.# #..##....# #....# #.....#.#..... #..#.....# ♣....♣ ####..#.#.##.# ......#### ♣..♣♣♣ ####....#.##.# #..##.# ♣♣.♣ #.........##.# You could see Crazy Yiuf. Vanquished Creatures 3 adders (D:2) A worm (D:2) 3 dart slugs (D:1) 5 ball pythons 2 endoplasms (D:2) A giant cockroach (D:1) 4 goblins 4 hobgoblins 5 jackals A kobold (D:2) 2 quokkas 2 bats 3 frilled lizards 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 243 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 243 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 1058 | D:2 | Reached skill level 5 in Conjurations 1059 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1242 | D:2 | Found a faded altar of an unknown god. 2051 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 2051 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/7 2293 | D:2 | Found a runed translucent door. 2294 | D:2 | Identified the +3 hammer of Wounding {flame, rC+ rCorr | Stlth+} 2294 | D:2 | Noticed Crazy Yiuf 2300 | D:2 | Learned a level 2 spell: Searing Ray 2305 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2311 | D:2 | HP: 4/30 [Crazy Yiuf/+4 quarterstaff of chaos (7)] 2324 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic D:2: layout_basic, ebering_ecumenical_altar_abandoned, corexii_item_surrounded_by_moat, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 24 | || 24 Whip | 3 | || 3 Cast: Magic Dart | 79 | 4 || 83 Searing Ray | | 1 || 1 Armour: Robe | 7 | || 7 Dodge: Dodged | 29 | 5 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2323 | 2271 | 52 | 73 | 1972 | 2 | 1161.5 | Dungeon | 2323 | 2271 | 52 | 73 | 1972 | 2 | 1161.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1244 daAuts D:1: 1078 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 55.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 55.5 +-------+-------+-------+-------+-------+----------------------