Dungeon Crawl Stone Soup version 0.30-a0-883-g5ad918d77d (webtiles) character file. Game seed: 6232969403062136214 8 domi the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 18, 2023. Got out of the dungeon alive. The game lasted 00:00:30 (264 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 264, Time: 00:00:31 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 12 Int: 19 God: Gold: 22 SH: 0 Dex: 11 Spells: 4/5 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn d - ring of protection from fire {rF+} MPRegen 0.09/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of protection from fire (left hand) {rF+} (You found it on level 1 of the Dungeon) Scrolls c - a scroll of blinking {unknown} e - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. d - a ring of protection from fire {rF+} d - a ring of protection from fire (left hand) {rF+} A jackal comes into view. The jackal moves out of view. A jackal is nearby! A jackal is nearby! A jackal is nearby! A jackal is nearby! Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal barks! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You barely miss the jackal. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you. x2 You hit the jackal but do no damage. The jackal bites you. You closely miss the jackal. The jackal barely misses you. Unknown command. You hit the jackal. The jackal closely misses you. The jackal bites you. Unknown command. You closely miss the jackal. The jackal bites you. You hit the jackal but do no damage. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you but does no damage. Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! You start resting. Found an escape hatch in the floor. You now have 6 gold pieces. e - a scroll labelled FIPLOIH YHOFID A bat comes into view. A bat is nearby! Aim: a bat (asleep, 100% to hit) The magic dart hits the bat but does no damage. Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 14 gold pieces (gained 8). A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. Aim: a ball python (heavily wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You see here a bat corpse. f - a bubbling emerald potion A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin shouts! Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 20 gold pieces (gained 6). You see here a hobgoblin corpse. You now have 22 gold pieces (gained 2). A bat comes into view. A bat is nearby! A bat is nearby! Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ....#...#...#.....# .#...#..#..#...#..## # .#..#..#..#..#....####.# ..#..#.#.#..#..........# ...#.#÷#.#.#...#....#### # ..#.#.#.#..##...#.# ..##.#...#.##......†# ....#.....#.......#.# ###...@...######.#.## ....#.....#..........# ..##.#...#.##.....#.#.## # ..#.#.#.#..##......... ...#.#.#.#.#...#..###.## ..#..#.#.#..#......#.#.. .#..#..#..#..#......# .# #...#..#..#...#....## . ...#...#...#.....### There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 bats (D:1) A hobgoblin (D:1) 2 jackals (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 237 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 237 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 264 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_ring, chequers_arboretum Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 14 Armour: Robe || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 263 | 237 | 26 | 35 | 163 | 1 | 263.0 | Dungeon | 263 | 237 | 26 | 35 | 163 | 1 | 263.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 263 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------