Dungeon Crawl Stone Soup version 0.30-a0-900-g23479c02f2 (webtiles) character file. Game seed: 2929948522556804975 9 domi the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 18, 2023. Got out of the dungeon alive. The game lasted 00:00:33 (350 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 350, Time: 00:00:34 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 6% Magic: 5/5 EV: 12 Int: 19 God: Gold: 11 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: foul stench 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions b - 2 potions of magic d - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History Welcome, domi the Demonspawn Conjurer. If you return without finding the Orb of Zot, so far below, it's all over! Found 7 stones and a potion of magic. Found two escape hatches in the floor. Found a staircase leading out of the dungeon. Lua error: attempt to yield across metamethod/C-call boundary b - 2 potions of magic (gained 1) You see here a +0 mace. A dart slug comes into view. Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug launches a dart at you. The slug dart hits you. Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. An endoplasm comes into view. You hit the dart slug. The endoplasm quivers. The dart slug closely misses you. You hit the dart slug. You kill the dart slug! A ball python comes into view. Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. You don't have enough magic to cast this spell. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm closely misses you. Unknown command. The endoplasm attacks as you move away! The endoplasm hits you but does no damage. The endoplasm attacks as you move away! The endoplasm completely misses you. The endoplasm attacks as you move away! The endoplasm misses you. The endoplasm attacks as you move away! The endoplasm closely misses you. Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You start resting. Okay, then. A ball python is nearby! A ball python is nearby! A ball python is nearby! Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm closely misses you. Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm barely misses you. Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You don't have enough magic to cast this spell. You now have 11 gold pieces. c - a scroll labelled JOERUU PASE A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a kobold corpse d - a glowing orange potion A ball python comes into view. The ball python hisses angrily. A quokka comes into view. There are monsters nearby! Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! A goblin comes into view. It is wielding a +0 dagger. You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Things that are here: a +0 dagger; a kobold corpse The quokka attacks as you move away! The quokka closely misses you. Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka bites you. Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .##.#...#.#####.##..#.##.....#... #.#...### ###########.#### . #†#..##>## ##>### #.#.## ...## ##.... ###.### ⌠....#####....⌠. .....# ..⌠....#....⌠... .##### (...⌠....(⌠....⌠ .....# ................ ..#..## #....@....# ..#...## ####...#### .......# ##...## ....#.## ##..⌠..## ......## ##.......## .##....#####..⌠...⌠..#####. .####..##.......⌠..........# .####..#..###.......######## ..†......#######.#### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) A quokka (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 297 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 297 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 350 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_cross, minmay_three_crescents Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 13 Armour: Robe || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 350 | 326 | 24 | 36 | 221 | 1 | 350.0 | Dungeon | 350 | 326 | 24 | 36 | 221 | 1 | 350.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 350 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 +-------+-------+-------+-------+-------+----------------------