Dungeon Crawl Stone Soup version 0.30-a0-900-g23479c02f2 (webtiles) character file. Game seed: 967089424991241753 9 domi the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 18, 2023. Got out of the dungeon alive. The game lasted 00:00:45 (396 turns). domi the Conjurer (Demonspawn Conjurer) Turns: 396, Time: 00:00:45 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 3% Magic: 3/5 EV: 12 Int: 19 God: Gold: 16 SH: 0 Dex: 11 Spells: 4/5 levels left rFire + . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . d - +1 robe {rC+ rF+} rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: ignite blood 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour d - a +1 robe of resistance (worn) (You found it on level 1 of the Dungeon) Scrolls c - 2 scrolls of vulnerability {unknown} f - a scroll of brand weapon {unknown} Potions a - a potion of brilliance {unknown} b - a potion of magic e - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Shock Conj/Air 40% 1d5 7% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Call Canine Familiar Summ 1% N/A 45% 3 Portal Projectile Hex/Tloc 2% N/A 45% 3 Swiftness Air 1% N/A 45% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Airstrike Air 0% 2d(1-17) 86% 4 Leda's Liquefaction Hex/Erth 0% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History a - an amethyst potion A rat comes into view. A rat is nearby! A rat is nearby! Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. A ball python is nearby! A ball python is nearby! Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 8 gold pieces. You pick up a book of Air and begin reading... You add the spells Shock, Swiftness and Airstrike to your library. Okay, then. e - 2 lumpy clear potions You open the door. There is an open door here. You now have 16 gold pieces (gained 8). There is a staircase leading out of the dungeon here. You open the door. There is an open door here. A goblin and a rat come into view. There are monsters nearby! There are monsters nearby! Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin shouts! Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! A rat comes into view. Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Unknown command. The rat bites you. You hit the rat but do no damage. The rat bites you. You hit the rat but do no damage. The rat closely misses you. You completely miss the rat. The rat misses you. You hit the rat. The rat closely misses you. You hit the rat but do no damage. The rat bites you but does no damage. You hit the rat but do no damage. The rat bites you. You barely miss the rat. The rat barely misses you. You hit the rat. You kill the rat! You start resting. A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! c - 2 scrolls labelled QIZXU XYN KAWI (gained 1) A rat comes into view. A rat is nearby! A rat is nearby! Aim: a rat (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. f - a scroll labelled ARHIACW VO DAF A ball python comes into view. Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Found a stone staircase leading down. An endoplasm comes into view. An endoplasm is nearby! Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... Your blood heats up. You see here a quokka skeleton. You see here a +0 spear. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #...##...##...##...#.# #..####..##..####..#.. #..####..##..####..#.. #...##.[.##...##...#.#. #..................#.## ##................##.# ######..##..###### ## ######..##..###### .# ##........@.....[.# .# #..................# .## #...##...##...##...# ..# #..####..##..## ..# #.### #..####..##..# .# #...###...##...##... # ###..##........##.... ##..#'......####.... ##..######## There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A quokka (D:1) 3 ball pythons (D:1) 4 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | domi the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 359 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 359 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 396 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 14 Armour: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 396 | 360 | 36 | 26 | 268 | 1 | 396.0 | Dungeon | 396 | 360 | 36 | 26 | 268 | 1 | 396.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 396 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------