Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file.

Game seed: 15692466704426006798

89 dongler the Magician (level 4, -6/32 HPs)
             Began as a Djinni Hedge Wizard on Sept 13, 2024.
             Mangled by Edmund
             ... wielding a +2 heavy dire flail
              (28 damage)
             ... on level 4 of the Dungeon.
             The game lasted 00:11:59 (2552 turns).

dongler the Magician (Djinni Hedge Wizard)          Turns: 2552, Time: 00:11:59

Health: -6/32      AC:  5    Str:  9    XL:     4   Next: 84%
Gold:   199        EV: 12    Int: 18    God:    
                   SH:  0    Dex: 12

rFire   + + .        g - +0 sling
rCold   x . .        (no shield)
rNeg    + . .        b - +0 robe
rPois   ∞            c - +0 hat
rElec   .            l - +2 cloak "Cextadgh" {Slay+3}
rCorr   .            (no gloves)
SInv    .            (boots unavailable)
Will    .....        (no amulet)
Stlth   ++           d - ring of positive energy
HPRegen 0.25/turn    (no ring)

%: infuse magic (-7 HP)
@: flying
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were on level 4 of the Dungeon.
You visited 1 branch of the dungeon, and saw 4 of its levels.

You collected 199 gold pieces.

Inventory:

Hand Weapons
 a - a +0 dagger
 g - a +0 sling (weapon)
Missiles
 i - 32 stones
Armour
 b - a +0 robe (worn)
 c - a +0 hat (worn)
 l - the +2 cloak "Cextadgh" (worn) {Slay+3}
   (You found it on level 2 of the Dungeon)   
   
   Slay+3:     It affects your accuracy & damage with ranged weapons and melee
   (+3).
Jewellery
 d - a ring of positive energy (left hand)
 n - a ring of wizardry
 s - an amulet of faith
Scrolls
 f - 2 scrolls of identify {unknown}
 h - a scroll of amnesia {unknown}
 j - a scroll of torment {unknown}
 k - a scroll of fog {unknown}
 p - a scroll of immolation {unknown}
 q - a scroll of noise {unknown}
Potions
 e - 3 potions of curing {unknown}
 m - a potion of attraction {unknown}
 o - 2 potions of enlightenment {unknown}
 r - a potion of mutation {unknown}


   Skills:
 * Level 1.6 Fighting
 + Level 0.1 Short Blades
 + Level 0.5 Ranged Weapons
 * Level 3.5 Dodging
 + Level 2.1 Stealth
 * Level 3.8 Spellcasting
 * Level 3.8 Conjurations
 * Level 3.8 Hexes
 * Level 3.8 Summonings
 * Level 3.8 Necromancy
 * Level 3.8 Translocations
 * Level 3.8 Fire Magic
 * Level 3.8 Ice Magic
 * Level 3.8 Air Magic
 * Level 3.8 Earth Magic
 * Level 3.8 Alchemy


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           68%        1d6       3%          1
b - Blink                 Tloc           34%        N/A       4%          2
c - Call Imp              Summ           34%        N/A       4%          2
d - Grave Claw            Necr           34%        2d9       4%          2
e - Mephitic Cloud        Conj/Alch/Air  17%        N/A       10%         3
f - Sting                 Conj/Alch      68%        1d7       3%          1

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)            
Temple: D:4-7       

Altars:
Fedhas
Zin

Annotations:
D:4 Edmund


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

Casting: Grave Claw (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sting (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - Edmund
Aim: Edmund, wielding a +2 heavy dire flail and wearing a +0 chain mail
(lightly wounded, ally target, 81% to hit)
The sting hits Edmund. Edmund is poisoned.
Edmund is lightly wounded.
Edmund closely misses you.
Your cerulean imp hits Edmund but does no damage.
Casting: Sting (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sting (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Edmund
Aim: Edmund, wielding a +2 heavy dire flail and wearing a +0 chain mail
(lightly wounded, poisoned, ally target, 81% to hit)
The sting hits Edmund. Edmund looks even sicker.
Edmund is moderately wounded.
Your cerulean imp hits Edmund but does no damage.
Edmund misses you.
Casting: Sting (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sting (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Edmund
Aim: Edmund, wielding a +2 heavy dire flail and wearing a +0 chain mail
(moderately wounded, very poisoned, ally target, 81% to hit)
The sting hits Edmund but does no damage.
Edmund looks even sicker.
Edmund is moderately wounded.
Your cerulean imp barely misses Edmund.
Casting: Sting (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sting (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Edmund
Aim: Edmund, wielding a +2 heavy dire flail and wearing a +0 chain mail
(moderately wounded, very poisoned, ally target, 81% to hit)
The sting hits Edmund but does no damage.
Edmund looks as sick as possible!
Edmund is moderately wounded.
Your cerulean imp closely misses Edmund.
Edmund hits you with a +2 heavy dire flail!!
Ouch! That really hurt!
You die...
Edmund says, "I'd like to see a scythe do that!"

..
#.        .#
#. ###   #.###
#. #..   ....#
#. #.#   ....#
#. #.#   ....#
#.##.####....##.
#.@@.5..........
####....<....##
   ###########


You could see Edmund (extremely poisoned, ally target) and a friendly cerulean
imp (summoned).

Vanquished Creatures
  2 adders
  A ribbon worm (D:3)
  3 orcs (D:3)
  2 bats
  5 endoplasms
  2 giant cockroaches
  3 goblins
  2 hobgoblins
  A quokka (D:3)
  A ball python (D:1)
  2 frilled lizards (D:1)
  6 kobolds
30 creatures vanquished.

Vanquished Creatures (collateral kills)
  2 adders (D:3)
  A ribbon worm (D:3)
  A dart slug (D:3)
  An orc (D:3)
  A ball python (D:3)
  2 goblins (D:3)
  A hobgoblin (D:3)
  A rat (D:3)
10 creatures vanquished.

Grand Total: 40 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | dongler the Djinni Hedge Wizard began the quest for the
                  | Orb.
     0 | D:1      | dongler set off with the following spells memorised: Magic
                  | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 0/0
   303 | D:1      | Reached XP level 2. HP: 18/21 MP: 0/0
   899 | D:2      | Reached XP level 3. HP: 11/26 MP: 0/0
   899 | D:2      | Learned a level 1 spell: Sting
   984 | D:2      | Found a faded altar of an unknown god.
  1030 | D:2      | Identified the +2 cloak "Cextadgh" {Slay+3}
  1326 | D:2      | Found a glowing silver altar of Zin.
  1592 | D:3      | Reached skill level 1 in Fighting
  1834 | D:3      | Reached XP level 4. HP: 23/32 MP: 0/0
  2289 | D:3      | Found a blossoming altar of Fedhas.
  2537 | D:4      | Noticed Edmund
  2552 | D:4      | Mangled by Edmund

Illustrated notes

Levels and vault maps discovered:
D:1:      matt_arrival_refuge, layout_basic, minmay_misc_feat_roman
D:2:      layout_basic, dreamdust_ecumenical_altar_angels_and_demons,
          basic_altar
D:3:      layout_basic, lemuel_crystal_altar, mainiacjoe_overflow_tiny_flanked
D:4:      layout_loops_corners, nicolae_dithmenos_the_darkroom,
          cheibrodos_sewer_entry_sluice, uniq_edmund

Skill      XL: |  1  2  3 |
---------------+----------+-----
Dodging        |        3 |  3.5
Stealth        |        2 |  2.1
Fighting       |        1 |  1.6
Short Blades   |          |  0.1
Ranged Weapons |          |  0.5
Spellcasting   |          |  3.8
Conjurations   |          |  3.8
Hexes          |          |  3.8
Summonings     |          |  3.8
Necromancy     |          |  3.8
Translocations |          |  3.8
Fire Magic     |          |  3.8
Ice Magic      |          |  3.8
Air Magic      |          |  3.8
Earth Magic    |          |  3.8
Alchemy        |          |  3.8

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Dagger            |    12 |       ||    12
   Fire: Sling             |    22 |     2 ||    24
   Cast: Magic Dart        |    41 |     8 ||    49
         Call Imp          |     7 |     6 ||    13
         Grave Claw        |     4 |     2 ||     6
         Sting             |     2 |     8 ||    10
         Mephitic Cloud    |     1 |       ||     1
         Blink             |     1 |       ||     1
 Armour: Robe              |    27 |     6 ||    33
  Dodge: Dodged            |    24 |    13 ||    37