Dungeon Crawl Stone Soup version 0.27-a0-1202-ge72e49191c (webtiles) character file. Game seed: 6192177770478955881 36 doombilly the Conjurer (level 3, -1/27 HPs) Began as a Demigod Conjurer on June 4, 2021. Slain by a gnoll ... wielding a +0 whip (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:59 (1417 turns). doombilly the Conjurer (Demigod Conjurer) Turns: 1417, Time: 00:04:59 Health: -1/27 AC: 2 Str: 8 XL: 3 Next: 5% Magic: 7/8 EV: 12 Int: 24 God: Gold: 35 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . d - staff of conjuration rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons b - a +0 falchion Armour a - a +0 robe (worn) Magical Staves d - a staff of conjuration (weapon) Scrolls c - a scroll of enchant weapon {unknown} Skills: + Level 0.4 Fighting + Level 0.8 Long Blades + Level 2.1 Dodging + Level 2.0 Stealth + Level 1.7 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 64% 3d5 3% 2 Dazzling Flash Conj/Hex 36% N/A 16% 3 Fulminant Prism Conj/Hex 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History You feel a surge of power! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll shouts! The gnoll barely misses you. The gnoll hits you with a +0 whip! The rat bites you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - rat Aim: a rat (100% to hit) You feel a surge of power! The magic dart hits the rat! You kill the rat! Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) You feel a surge of power! The magic dart hits the gnoll! The gnoll is heavily wounded. Memorise Searing Ray, consuming 2 spell levels and leaving 2? The gnoll hits you with a +0 whip. Your memorisation is interrupted. The gnoll barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You hit the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The gnoll hits you with a +0 whip. You die... #.# #.. ..# ##.# #.# #.# #..####<#####.#### ##................. ##...####..#.#..#### #...g.###.......# #...g...†....#.## #...g.###..###.# ##.@....)..# #.# #########.....# ####### You could see 3 gnolls. Vanquished Creatures A dart slug (D:2) 3 ball pythons (D:1) 2 endoplasms 7 giant cockroaches (D:1) 4 hobgoblins 2 kobolds A quokka (D:1) 2 frilled lizards (D:1) 3 goblins 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | doombilly the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 460 | D:1 | Reached XP level 2. HP: 5/20 MP: 5/7 888 | D:1 | Reached skill level 4 in Conjurations 1327 | D:3 | Reached XP level 3. HP: 27/27 MP: 5/8 1417 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_corners, minmay_cut_off D:2: layout_loops_cross, hellmonk_ecumenical_altar_crossroads D:3: layout_loops_cross, gammafunk_temple_overflow_claw, minmay_misc_feat_roman, kennysheep_nondescript Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.1 Conjurations | 4 | 4.1 Fighting | | 0.4 Long Blades | | 0.8 Spellcasting | | 1.7 Action || total -------------------------++------- Melee: Falchion || 45 Staff || 1 Cast: Magic Dart || 21 Armor: Robe || 11 Dodge: Dodged || 48 Rpst.: Falchion || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1429 | 1414 | 15 | 976 | 0 | 3 | 476.3 | Dungeon | 1429 | 1414 | 15 | 976 | 0 | 3 | 476.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1128 daAuts D:2: 195 daAuts D:3: 105 daAuts