Dungeon Crawl Stone Soup version 0.33-a0-1476-g11d99efb1b (webtiles) character file. Game seed: 6166211490663415806 705 doonjunguy the Conjurer (level 7, -2/40 HPs) Began as a Deep Elf Conjurer on Apr 23, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:11:48 (3451 turns). doonjunguy the Conjurer (Deep Elf Conjurer) Turns: 3451, Time: 00:11:49 Health: -2/40 AC: 3 Str: 4 XL: 7 Next: 39% Magic: 8/17 EV: 12 Int: 25 God: Gold: 175 SH: 0 Dex: 13 Spells: 14/17 levels left rFire + . . d - +2 dagger (protect) rCold + . . (no offhand) rNeg . . . k - +0 animal skin rPois . l - +0 helmet rElec . v - scarf {rC+ rF+} rCorr . (no gloves) SInv + (no boots) Will ..... w - amulet of regeneration Stlth +++ e - ring of flight HPRegen 1.06/turn t - ring of see invisible MPRegen 0.30/turn %: no passive effects @: lethally poisoned (-2 -> -10), flying A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 175 gold pieces. Inventory: Hand Weapons d - a +2 dagger of protection (weapon) r - a +1 heavy mace x - a +0 dagger of venom Armour a - a +0 robe k - a +0 animal skin (worn) l - a +0 helmet (worn) s - a +2 chain mail of cold resistance v - a scarf of resistance (worn) Jewellery e - a ring of flight (worn) t - a ring of see invisible (worn) w - an amulet of regeneration (worn) Scrolls f - 3 scrolls of teleportation {unknown} h - 3 scrolls of identify {unknown} o - a scroll of poison {unknown} p - a scroll of enchant armour {unknown} u - a scroll of enchant weapon {unknown} y - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - a potion of attraction {unknown} g - a potion of invisibility {unknown} i - 2 potions of curing {unknown} j - a potion of berserk rage {unknown} m - a potion of lignification {unknown} q - 3 potions of mutation {unknown} z - a potion of moonshine {unknown} Talismans n - a quill talisman Skills: + Level 2.1 Fighting + Level 4.6 Dodging + Level 4.9 Stealth + Level 5.5 Spellcasting + Level 5.9 Conjurations + Level 3.1 Alchemy You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 12% 2d3 12% 2 Fulminant Prism Conj/Alch 14% 3d9 12% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Inner Flame Hex/Fire 6% N/A 24% 3 Sigil of Binding Hex 6% N/A 24% 3 Summon Ice Beast Ice/Summ 6% N/A 24% 3 Teleport Other Tloc 6% N/A 24% 3 Irradiate Conj/Alch 14% 3d16 34% 5 Summon Seismosaurus Egg Summ/Erth 6% N/A 61% 4 Alistair's Walking Alem Alch/Frge 14% N/A 75% 5 Detonation Catalyst Fire/Alch 14% 1d1 75% 5 Summon Mana Viper Hex/Summ 6% N/A 91% 5 Dispersal Tloc 3% N/A 100% 6 Forge Monarch Bomb Fire/Frge 3% 4d5 100% 6 Gell's Gavotte Tloc 3% 2d(12-18) 100% 6 Diamond Sawblades Frge 3% 4d4 100% 7 Sphinx Sisters Hex/Summ 3% N/A 100% 7 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a water moccasin (moderately wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The searing ray misses the water moccasin. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. You die... #.####.#........[ #..............#. ######.#########. #.# #. ###.### #. #.....# #. #####.###(# ## #.....# #.# # #@###.###.# # #S# #.....# # #.# ####### # #.# ## #.# ####. #.# #.... #.# ########.##. #.< .........### ########.# You could see a water moccasin. Vanquished Creatures Grinder (D:4) Sigmund (D:2) An ogre (D:3) A hound (D:4) A gnoll bouda (D:4) Jessica (D:3) Terence (D:2) Robin (D:2) An adder (D:3) 7 gnolls 3 dart slugs 2 ribbon worms 5 giant cockroaches 8 hobgoblins 4 quokkas 10 ball pythons 6 bats 5 endoplasms 4 frilled lizards 17 goblins 6 kobolds 6 rats 92 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | doonjunguy the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 169 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 172 | D:1 | Learned a level 2 spell: Searing Ray 731 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 1333 | D:2 | Noticed Robin 1357 | D:2 | Killed Robin 1376 | D:2 | Reached skill level 1 in Alchemy 1660 | D:2 | Noticed Sigmund 1663 | D:2 | Killed Sigmund 1664 | D:2 | Reached skill level 1 in Fighting 1664 | D:2 | Reached skill level 5 in Conjurations 1664 | D:2 | Reached XP level 4. HP: 18/25 MP: 6/12 1664 | D:2 | Reached XP level 5. HP: 20/29 MP: 6/13 1873 | D:2 | Noticed Terence 1876 | D:2 | Killed Terence 2390 | D:3 | Reached XP level 6. HP: 34/34 MP: 12/15 2838 | D:3 | Reached skill level 5 in Spellcasting 2898 | D:3 | Noticed Jessica 2900 | D:3 | Killed Jessica 3337 | D:4 | Reached XP level 7. HP: 39/39 MP: 11/16 3366 | D:4 | Noticed Grinder 3369 | D:4 | Paralysed by Grinder for 4 turns 3378 | D:4 | Killed Grinder 3450 | D:4 | HP: 1/40 [water moccasin (7)] 3451 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic D:2: minmay_recursive_quarters, layout_basic, uniq_terence, uniq_sigmund, uniq_robin D:3: layout_basic, uniq_jessica D:4: layout_loops_ring, makhleb_heckhound_becter, mainiacjoe_overflow_concentric_impassable, uniq_grinder Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.9 Dodging | 3 4 | 4.6 Spellcasting | 4 5 | 5.5 Alchemy | 2 3 | 3.1 Fighting | 1 2 | 2.1 Conjurations | 5 | 5.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 2 | | || 2 Cast: Magic Dart | 66 | 47 | 5 || 118 Searing Ray | 14 | 14 | 5 || 33 Armour: Robe | 11 | | || 11 Animal skin | | 3 | 5 || 8 Dodge: Dodged | 9 | 2 | 3 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3444 | 3292 | 152 | 316 | 2456 | 4 | 861.0 | Dungeon | 3444 | 3292 | 152 | 316 | 2456 | 4 | 861.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1112 daAuts D:1: 1104 daAuts D:3: 839 daAuts D:4: 388 daAuts