Dungeon Crawl Stone Soup version 0.28.0-56-g4927b6849a (webtiles) character file. Game seed: 8779187270719056148 32 doop the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Feb 9, 2023. Slain by Terence ... wielding a +0 flail (2 damage) ... on level 2 of the Dungeon. The game lasted 00:12:48 (846 turns). doop the Conjurer (Demigod Conjurer) Turns: 846, Time: 00:12:49 Health: 0/20 AC: 3 Str: 14 XL: 2 Next: 93% Magic: 7/16 EV: 12 Int: 20 God: Gold: 68 SH: 0 Dex: 12 Spells: 1/4 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn d - +6 ring of strength MPRegen 0.15/turn e - ring of magical power @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +1 robe (worn) Jewellery d - a +6 ring of strength (left hand) e - a ring of magical power (right hand) Scrolls c - a scroll of silence {unknown} Potions f - a potion of invisibility {unknown} Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 1.9 Spellcasting + Level 4.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! Memorise Searing Ray, consuming 2 spell levels and leaving 1? [Y]es or [N]o only, please. Memorise Searing Ray, consuming 2 spell levels and leaving 1? Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 1? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * As you read the scroll labelled DORANK ZURITSOE, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. Terence hits you with a +0 flail. You die... ######### #.@..†... #@# #.# .########.# ........#.# .######.#.# #)#.# #.#.# #<#.# #†..# You could see Terence. Vanquished Creatures 4 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 4 hobgoblins 3 jackals (D:2) A ball python (D:1) A frilled lizard (D:1) 4 kobolds 5 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | doop the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 320 | D:1 | Reached XP level 2. HP: 13/20 MP: 7/7 381 | D:1 | Reached skill level 4 in Conjurations 836 | D:2 | Noticed Terence 843 | D:2 | Learned a level 2 spell: Searing Ray 846 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_loops_ring, minmay_cupped D:2: layout_loops_ring, basic_altar, nrook_mini_vaults, uniq_sigmund, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Conjurations | 4 | 4.1 Stealth | 2 | 2.0 Spellcasting | | 1.9 Action || total -------------------------++------- Melee: Unarmed || 11 Short sword || 2 Cast: Magic Dart || 57 Use: Scroll || 1 Armor: Robe || 12 Dodge: Dodged || 15