Dungeon Crawl Stone Soup version 0.33-a0-712-gc0115c06c0 (webtiles) character file. Game seed: 9826130440728713807 5 doremi the Magician (level 1, 14/14 HPs) Began as a Mountain Dwarf Hedge Wizard on Jan 13, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:04 (782 turns). doremi the Magician (Mountain Dwarf Hedge Wizard) Turns: 782, Time: 00:03:05 Health: 14/14 AC: 3 Str: 12 XL: 1 Next: 66% Magic: 4/4 EV: 10 Int: 14 God: Gold: 28 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . e - +0 leather armour rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe c - a +0 hat (worn) e - a +0 leather armour (worn) g - a +0 barding of cold resistance Scrolls f - a scroll of enchant armour {unknown} Potions d - a potion of magic Skills: * Level 1.3 Dodging - Level 1.6 Stealth * Level 2.7 Spellcasting * Level 1.7 Conjurations * Level 1.0 Summonings * Level 1.1 Necromancy - Level 0.7 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 22% 2 Grave Claw Necr 10% 2d7 22% 2 Blink Tloc 6% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Your magical contamination has completely faded away. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. You kill the endoplasm! Your Summonings skill increases to level 1! You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## . #. #.# .###. #... .... #...## #####..#### #### .... ...#..... ..... ...####.###.###...##. #.#.........@....... #.............###... #####....#######....# ......†.## ...#.... #######.# ##......# #.# ......# #.# ......# #.# .####.# #.#..# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | doremi the Mountain Dwarf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 647 | D:1 | Reached skill level 1 in Summonings 782 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, st_stairs_4 Skill XL: | 1 | ---------------+----+----- Summonings | 1 | 1.0 Dodging | | 1.3 Stealth | | 1.6 Spellcasting | | 2.7 Conjurations | | 1.7 Necromancy | | 1.1 Translocations | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 18 Cast: Magic Dart || 11 Armour: Robe || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 781 | 781 | 0 | 603 | 90 | 1 | 781.0 | Dungeon | 781 | 781 | 0 | 603 | 90 | 1 | 781.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 781 daAuts