Dungeon Crawl Stone Soup version 0.31-b1-12-gca42e3d1b8 (webtiles) character file. Game seed: 11984836231384148807 0 dornbeast the Ducker (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Jan 15, 2024. Got out of the dungeon alive. The game lasted 00:00:31 (1 turns). dornbeast the Ducker (Merfolk Wanderer) Turns: 1, Time: 00:00:32 Health: 15/15 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . a - +2 mace rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) Potions c - a potion of curing Skills: + Level 1.1 Fighting + Level 2.4 Maces & Flails + Level 1.3 Armour + Level 2.6 Dodging + Level 1.0 Spellcasting + Level 1.0 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 4% 2d4 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 2% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, dornbeast the Merfolk Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, a +0 pair of gloves, a potion of curing, a +0 robe; and the following spell memorised: Sandblast; and the following spells available to memorise: Passwall. You have escaped! ##+ #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dornbeast the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | dornbeast set off with the following items: a +2 mace, a +0 | pair of gloves, a potion of curing, a +0 robe; and the | following spell memorised: Sandblast; and the following | spells available to memorise: Passwall. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_ring, st_stairs_10