Dungeon Crawl Stone Soup version 0.27-a0-401-gea03ee85fd (webtiles) character file. Game seed: 7658177583456103372 67 dracfodder the Vexing (level 4, -14/32 HPs) Began as a Formicid Arcane Marksman on Feb 21, 2021. Demolished by a gnoll ... wielding a +0 halberd (17 damage) ... on level 2 of the Dungeon. The game lasted 00:11:55 (2346 turns). dracfodder the Vexing (Formicid Arcane Marksman) Turns: 2346, Time: 00:11:56 Health: -14/32 AC: 2 Str: 15 XL: 4 Next: 38% Magic: 5/6 EV: 12 Int: 12 God: Gold: 94 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis + a - +0 hunting sling rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) b - a +0 spear Missiles d - 4 sling bullets f - 22 stones (quivered ammo) j - 17 poisoned darts Armour e - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} g - 2 scrolls of fear {unknown} i - 3 scrolls of enchant weapon {unknown} k - a scroll of immolation {unknown} l - a scroll of enchant armour {unknown} m - a scroll of fog {unknown} Potions h - a potion of mutation {unknown} Skills: + Level 1.6 Fighting + Level 0.1 Polearms + Level 3.5 Slings + Level 2.0 Dodging + Level 0.1 Stealth + Level 1.3 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 12% 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Slow Hex 11% 7% 2 Inner Flame Hex/Fire 6% 34% 3 Portal Projectile Hex/Tloc 12% 34% 3 Cause Fear Hex 5% 43% 4 Leda's Liquefaction Hex/Erth 3% 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The stone hits the gnoll but does no damage. The gnoll hits you with a +0 club. The gnoll misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, chance to affect: 55%) The gnoll is outlined in light. The gnoll misses you. The gnoll hits you from afar with a +0 halberd. Fire: 26 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, softly glowing, 81% to hit) You shoot a stone. The stone barely misses the gnoll. The stone closely misses the gnoll. The gnoll closely misses you. Fire: 25 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, softly glowing, 81% to hit) You shoot a stone. The stone hits the gnoll! The gnoll is almost dead. The gnoll barely misses you. The gnoll closely misses you. Fire: 24 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, softly glowing, 81% to hit) You shoot a stone. The stone hits the gnoll but does no damage. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Fire: 23 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, softly glowing, 81% to hit) You shoot a stone. The stone hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ...#.#####.###.# ### ...8.......)...# # .....#####.##### 88...# ###.##### .8P..# #.......# .....# #.#.###.# ###### #.#.###.# ########.#...#.####### ................@)ggZ# ########.#...#.#####g# # #....##.# #{# #.....#.# #(# #.......# .(# ## ###.##### 8.)# .# #.# ...(. .# #.# ....8. .# ##'## ..>.... You could see 3 gnolls and a howler monkey zombie. Vanquished Creatures A gnoll (D:2) 2 adders (D:2) An adder skeleton (D:2) 2 dart slugs (D:1) 7 bats A bat skeleton (D:2) A bat zombie (D:2) A giant cockroach (D:2) 4 goblins 5 hobgoblins A quokka (D:2) A ball python (D:2) A ball python skeleton (D:2) 5 frilled lizards (D:1) 4 kobolds A quokka zombie (D:2) 8 rats 46 creatures vanquished. Vanquished Creatures (others) A withered plant (D:2) 1 creature vanquished. Grand Total: 47 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dracfodder the Formicid Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 235 | D:1 | Reached skill level 4 in Hexes 264 | D:1 | Reached XP level 2. HP: 19/21 MP: 3/3 493 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 1549 | D:2 | Reached XP level 4. HP: 21/32 MP: 2/5 2346 | D:2 | Demolished by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring D:2: layout_loops_corners, serial_undead, serial_undead_c, serial_undead_c, serial_undead_c, serial_undead_c, serial_undead_b, serial_undead_a, serial_undead_f, serial_undead_f, serial_undead_f, serial_undead_c, chequers_ecumenical_altar_simple, grunt_ministairs_9, minmay_pentomino_o2 D:3: layout_loops_cross, general_overflow_altar, uniq_robin, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 4 | 4.4 Slings | 3 | 3.5 Dodging | 2 | 2.0 Fighting | | 1.6 Polearms | | 0.1 Stealth | | 0.1 Spellcasting | | 1.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | | 7 || 7 Fire: Hunting sling | 86 | 43 || 129 Cast: Corona | 20 | 12 || 32 Armor: Robe | 14 | 16 || 30 Dodge: Dodged | 38 | 35 || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2356 | 2320 | 36 | 735 | 720 | 3 | 785.3 | Dungeon | 2356 | 2320 | 36 | 735 | 720 | 3 | 785.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1402 daAuts D:1: 944 daAuts D:3: 9 daAuts