Dungeon Crawl Stone Soup version 0.30-a0-40-gc6d0f036a7 (webtiles) character file. Game seed: 8369991677532894911 39 dracfodder the Magician (level 3, -6/25 HPs) Began as a Djinni Conjurer on Aug 29, 2022. Mangled by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:07:41 (1957 turns). dracfodder the Magician (Djinni Conjurer) Turns: 1957, Time: 00:07:41 Health: -6/25 AC: 2 Str: 5 XL: 3 Next: 67% Gold: 105 EV: 12 Int: 25 God: SH: 0 Dex: 10 rFire + + + SeeInvis . f - +0 falchion rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . b - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 3, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, clever 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons f - a +0 falchion (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of identify g - 2 scrolls of summoning {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of magic mapping {unknown} Potions d - a potion of curing Skills: + Level 2.3 Dodging + Level 1.8 Stealth + Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 64% 2d6 4% 2 c - Dazzling Flash Conj/Hex 64% N/A 9% 3 d - Fulminant Prism Conj/Hex 16% 3d11 24% 4 e - Iskenderun's Mystic Conj/Tloc 32% 2d8 24% 4 f - Sandblast Erth 64% 2d14 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is almost immune to the effects of heat. (rF+++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your mind is acute. (Int +4, Str/Dex -1) Your spells are a little harder to cast, but a little more powerful. Message History An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm! You kill the endoplasm! Your Spellcasting skill increases to level 4! i - a scroll labelled HYLAJI ODOYRIX Terence the Incautious comes into view. He is wielding a +0 mace and wearing a +0 chain mail of poison resistance. Found a stone staircase leading up. Terence shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail of poison resistance (86% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you but does no damage. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence! Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 mace! Terence attacks as you move away! Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence hits you with a +0 mace! You die... .####..... # .........#.# #.....<.# #.##....####.# #............# ######...##### #######..# ........@# ########@# ############.....# .........>##.##### #########.##.# #.##.#### #.##....#### ######.##........ #.).............. ####................ You could see Terence. Vanquished Creatures A dart slug (D:1) 3 ball pythons 2 endoplasms (D:2) A giant cockroach (D:1) 2 hobgoblins 4 quokkas 8 bats 2 frilled lizards 4 goblins 3 kobolds 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dracfodder the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dracfodder set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 295 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 1345 | D:2 | Gained mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 1345 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1345 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1353 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 1353 | D:2 | Learned a level 1 spell: Sandblast 1681 | D:2 | Found a faded altar of an unknown god. 1906 | D:2 | Reached skill level 4 in Spellcasting 1947 | D:2 | Noticed Terence 1957 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, minmay_misc_feat_tiny D:2: layout_basic, dreamdust_ecumenical_altar_statues, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Dodging | | 2.3 Stealth | | 1.8 Action || total -------------------------++------- Cast: Magic Dart || 56 Searing Ray || 4 Use: Scroll || 3 Potion || 1 Armor: Robe || 2 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1955 | 1944 | 11 | 272 | 1466 | 2 | 977.5 | Dungeon | 1955 | 1944 | 11 | 272 | 1466 | 2 | 977.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1330 daAuts D:2: 625 daAuts