Dungeon Crawl Stone Soup version 0.33-a0-322-g559d583a2e (webtiles) character file. Game seed: 14977659702249948987 148 draino the Magician (level 5, 0/40 HPs) Began as a Djinni Conjurer on Nov 16, 2024. Slain by a scorpion (5 damage) ... on level 4 of the Dungeon. The game lasted 00:15:00 (2065 turns). draino the Magician (Djinni Conjurer) Turns: 2065, Time: 00:15:00 Health: 0/40 AC: 3 Str: 6 XL: 5 Next: 56% Gold: 150 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . b - +0 sling rCold x . . (no shield) rNeg . . . i - +1 robe {Will+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons a - a +0 short sword b - a +0 sling (weapon) Armour i - a +1 robe of willpower (worn) Jewellery l - a ring of fire Scrolls e - a scroll of fog {unknown} f - 2 scrolls of identify {unknown} k - a scroll of immolation {unknown} m - a scroll of blinking {unknown} n - a scroll of butterflies {unknown} Potions c - 2 potions of ambrosia {unknown} d - 2 potions of might {unknown} g - a potion of curing {unknown} h - a potion of brilliance {unknown} j - a potion of heal wounds {unknown} Skills: * Level 3.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Summon Small Mammal Summ 92% N/A 1% 1 c - Searing Ray Conj 46% 2d6 2% 2 e - Ensorcelled Hibernat Hex/Ice 46% N/A 2% 2 f - Fulminant Prism Conj/Alch 11% 3d9 19% 4 i - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Shops: D:3 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill Robin! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The scorpion stings you. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 dagger. The goblin closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 72% to hit) Okay, then. The scorpion attacks as it pursues you! The scorpion misses you. The goblin hits you but does no damage. The scorpion closely misses you. Found a small ruby ring. A goblin comes into view. It is wielding a +0 club. The goblin attacks as it pursues you! The goblin hits you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You see here a +0 short sword. The goblin attacks as it pursues you! The goblin closely misses you. The scorpion stings you but does no damage. Your magical contamination has completely faded away. There is a stone staircase leading down here. The goblin closely misses you. The scorpion misses you. You fly downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... ####### ....... # .......####.... .......@s...# ......g###### ....... ....... ####### You could see a scorpion and a goblin (strong). Vanquished Creatures An iguana (D:3) Robin (D:3) 4 adders 2 dart slugs 3 ribbon worms (D:2) An endoplasm (D:1) 4 giant cockroaches 9 hobgoblins 3 jackals (D:2) 11 kobolds 2 ball pythons (D:2) 4 bats A frilled lizard (D:2) 10 goblins 6 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | draino the Djinni Conjurer began the quest for the Orb. 0 | D:1 | draino set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 158 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 172 | D:1 | Reached skill level 1 in Fighting 625 | D:1 | Reached XP level 3. HP: 22/27 MP: 0/0 625 | D:1 | Learned a level 1 spell: Summon Small Mammal 934 | D:2 | Found a shadowy altar of Dithmenos. 1192 | D:2 | Reached XP level 4. HP: 29/34 MP: 0/0 1899 | D:3 | Reached XP level 5. HP: 32/40 MP: 0/0 1899 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2021 | D:3 | Found Zyggom's Distillery. 2045 | D:3 | Noticed Robin 2057 | D:3 | Killed Robin 2065 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_loops_ring D:2: layout_rooms, basic_altar D:3: layout_basic, nicolae_tso_swordbearing_angel, serial_shops, shop, ebering_ghost_reflecting_pool, uniq_robin D:4: layout_rooms, overflow_temple_1_default, old_standard_altar, zin_statuary, minmay_temple_entry_junction_2, sigmund_edmund_badplayer, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.3 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | | 2 || 2 Cast: Magic Dart | 67 | 41 || 108 Searing Ray | 4 | 10 || 14 Ensorcelled Hiber | | 2 || 2 Armour: Robe | 4 | 25 || 29 Dodge: Dodged | 8 | 17 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2065 | 1909 | 156 | 473 | 979 | 4 | 516.2 | Dungeon | 2065 | 1909 | 156 | 473 | 979 | 4 | 516.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 995 daAuts D:2: 837 daAuts D:3: 232 daAuts D:4: 0 daAuts