Dungeon Crawl Stone Soup version 0.33-a0-455-g5fac02aaea (webtiles) character file. Game seed: 12039476385076746958 1217 draino the Trooper (level 8, -1/62 HPs) Began as a Djinni Conjurer on Nov 22, 2024. Slain by a two-headed ogre ... wielding a +0 dire flail (9 damage) ... on level 5 of the Dungeon on Nov 23, 2024. The game lasted 00:25:56 (4986 turns). draino the Trooper (Djinni Conjurer) Turns: 4986, Time: 00:25:57 Health: -1/62 AC: 9 Str: 6 XL: 8 Next: 75% Gold: 222 EV: 11 Int: 22 God: SH: 0 Dex: 12 rFire + + . a - +0 great sword (drain) rCold . . . (shield currently unavailable) rNeg . . . G - +2 robe {rC+} rPois ∞ m - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ z - +4 ring of protection HPRegen 0.30/turn (no ring) %: infuse magic (-2 HP) @: weakened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 222 gold pieces. Inventory: Hand Weapons a - a +0 great sword of draining (weapon) j - a +2 dagger of electrocution F - a +1 whip of freezing Missiles p - 10 poisoned darts A - 4 boomerangs Armour f - a +2 robe of willpower m - a +0 helmet (worn) n - a +3 scale mail of fire resistance v - a +0 pair of gloves x - a +0 pair of gloves G - a +2 robe of cold resistance (worn) Jewellery z - a +4 ring of protection (left hand) B - a +4 ring of protection C - a ring of fire Talismans u - a serpent talisman Wands E - a wand of warping (13) Scrolls c - 2 scrolls of vulnerability {unknown} d - 3 scrolls of amnesia {unknown} e - 2 scrolls of revelation {unknown} g - 4 scrolls of identify {unknown} k - 2 scrolls of torment {unknown} r - a scroll of immolation {unknown} s - 3 scrolls of teleportation {unknown} y - a scroll of butterflies {unknown} D - a scroll of fog {unknown} Potions b - 2 potions of heal wounds h - a potion of magic {unknown} i - 2 potions of resistance {unknown} l - a potion of brilliance {unknown} o - a potion of curing {unknown} q - a potion of lignification {unknown} t - 2 potions of invisibility {unknown} w - a potion of attraction {unknown} H - a potion of degeneration {unknown} Skills: * Level 6.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 6.2 Spellcasting * Level 6.2 Conjurations * Level 6.2 Hexes * Level 6.2 Summonings * Level 6.2 Necromancy * Level 6.2 Translocations * Level 6.2 Forgecraft * Level 6.2 Fire Magic * Level 6.2 Ice Magic * Level 6.2 Air Magic * Level 6.2 Earth Magic * Level 6.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Summon Small Mammal Summ 100% N/A 1% 1 c - Searing Ray Conj 68% 2d6 1% 2 e - Mercury Vapours Alch/Air 68% N/A 1% 2 i - Call Imp Summ 68% N/A 1% 2 m - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 7% 4 p - Fulminant Prism Conj/Alch 17% 3d10 7% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the scorpion! (Press . to maintain the ray.) You stop channelling your searing ray. The black bear attacks as it pursues you! The black bear bites you. The black bear claws you but does no damage. x2 There is an open door, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant spiked club (91% to hit) The searing ray hits the black bear! The black bear is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray misses the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre hits you with a +0 dire flail!! The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. You stop channelling your searing ray. The two-headed ogre barely misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant spiked club (moderately wounded, chance to weaken: 41%) Fumes of mercury billow around the two-headed ogre! The two-headed ogre is poisoned. You feel your attacks grow feeble. The orc looks weaker. You hit the two-headed ogre but do no damage. The two-headed ogre is moderately wounded. The two-headed ogre hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club! You die... .........)..####.....####.# ......ß>ß##.#(.##...##.$# ......#####.# ..##)##...# ......# #.## ..#.#... ......# #..## '#)#'. ......# ##...###...###.. ......# #.......oß...... ......# ##....###Oh5###.. ###...# #....##.@#.#'.# #...###.#.##...#.# .# #...'.).#.#...##.## #...##.##.#$.##...## #...##..#.####.....# # #...###.#.......... ....# #...# #.....##...## ..... #...# #####.##.# ...... #...# #.)..## ...... You could see a two-headed ogre (very poisoned), a black bear, an ufetubus and an orc (weak). Vanquished Creatures An ogre (D:5) 2 lemures (D:4) 2 scorpions (D:5) A bombardier beetle (D:5) A howler monkey (D:5) A hound (D:4) An orc priest (D:5) Terence (D:2) 4 iguanas (D:5) Ijyb (D:5) An orc wizard (D:5) 2 gnolls (D:5) 4 adders 2 ufetubi (D:5) 3 dart slugs 6 ribbon worms 9 orcs (D:5) 8 bats 3 endoplasms 2 giant cockroaches 3 goblins 5 hobgoblins 3 jackals (D:3) 6 quokkas 8 ball pythons A frilled lizard (D:1) 5 kobolds 6 rats 92 creatures vanquished. Vanquished Creatures (collateral kills) Pikel (D:5) An ogre (D:5) A sleepcap (D:5) A gnoll (D:5) An orc (D:5) 5 creatures vanquished. Grand Total: 97 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | draino the Djinni Conjurer began the quest for the Orb. 0 | D:1 | draino set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 269 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 387 | D:1 | Reached skill level 1 in Fighting 1032 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 1032 | D:2 | Learned a level 1 spell: Summon Small Mammal 1334 | D:2 | Found Comuzug's Jewellery Shoppe. 1377 | D:2 | Reached XP level 4. HP: 32/33 MP: 0/0 1423 | D:2 | Noticed Terence 1441 | D:2 | Killed Terence 1624 | D:2 | Found a faded altar of an unknown god. 1940 | D:2 | Found Comuzug's Jewellery Shoppe. 2000 | D:2 | Found a faded altar of an unknown god. 2214 | D:3 | Reached XP level 5. HP: 28/39 MP: 0/0 2214 | D:3 | Learned a level 2 spell: Call Imp 3698 | D:5 | Entered Level 5 of the Dungeon 3698 | D:5 | Noticed Pikel 3698 | D:5 | Noticed a lemure 3698 | D:5 | Noticed a lemure 3698 | D:5 | Noticed a lemure 3698 | D:5 | Noticed a lemure 3716 | D:4 | Killed a lemure 3717 | D:4 | Killed a lemure 3800 | D:5 | Noticed an ogre 3806 | D:5 | Killed an ogre 3807 | D:5 | Reached XP level 6. HP: 42/47 MP: 0/0 3957 | D:5 | Noticed Ijyb 3997 | D:5 | Killed Ijyb 4172 | D:5 | Killed Pikel 4173 | D:5 | Reached skill level 5 in Fighting 4173 | D:5 | Reached skill level 5 in Spellcasting 4173 | D:5 | Reached skill level 5 in Conjurations 4173 | D:5 | Reached skill level 5 in Hexes 4173 | D:5 | Reached skill level 5 in Summonings 4173 | D:5 | Reached skill level 5 in Necromancy 4173 | D:5 | Reached skill level 5 in Translocations 4173 | D:5 | Reached skill level 5 in Forgecraft 4173 | D:5 | Reached skill level 5 in Fire Magic 4173 | D:5 | Reached skill level 5 in Ice Magic 4173 | D:5 | Reached skill level 5 in Air Magic 4173 | D:5 | Reached skill level 5 in Earth Magic 4173 | D:5 | Reached skill level 5 in Alchemy 4173 | D:5 | Reached XP level 7. HP: 31/55 MP: 0/0 4173 | D:5 | Learned a level 2 spell: Mercury Vapours 4173 | D:5 | Reached XP level 8. HP: 35/61 MP: 0/0 4310 | D:5 | Found a staircase to the Ecumenical Temple. 4974 | D:5 | Noticed a two-headed ogre 4983 | D:5 | HP: 2/62 [two-headed ogre/+0 dire flail (19)] 4986 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic, amcnicky_mini_corridor_feature D:2: layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, serial_shops, nicolae_shop_temple_entry_statues_fountains, hangedman_decor_riveting, uniq_terence D:3: layout_loops_ring D:4: layout_cave_pods, nicolae_zig_zag_zippers D:5: cheibrodos_barr_body, layout_basic, temple_statues, nicolae_figureground_sparkle, uniq_duvessa, uniq_pikel, uniq_ijyb Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 5 6 | 6.8 Spellcasting | 4 5 6 | 6.2 Conjurations | 4 5 6 | 6.2 Hexes | 4 5 6 | 6.2 Summonings | 4 5 6 | 6.2 Necromancy | 4 5 6 | 6.2 Translocations | 4 5 6 | 6.2 Forgecraft | 4 5 6 | 6.2 Fire Magic | 4 5 6 | 6.2 Ice Magic | 4 5 6 | 6.2 Air Magic | 4 5 6 | 6.2 Earth Magic | 4 5 6 | 6.2 Alchemy | 4 5 6 | 6.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Great sword | | 15 | 12 || 27 Cast: Magic Dart | 53 | 79 | 17 || 149 Summon Small Mamm | 5 | 3 | 9 || 17 Searing Ray | 3 | 16 | 12 || 31 Call Imp | | 2 | 7 || 9 Mercury Vapours | | | 2 || 2 Use: Potion | | | 1 || 1 Stab: Sleeping | | 1 | || 1 Distracted | | 1 | || 1 Armour: Robe | 6 | 35 | 24 || 65 Dodge: Dodged | 3 | 28 | 16 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5003 | 4493 | 510 | 838 | 2732 | 5 | 1000.6 | Dungeon | 5003 | 4493 | 510 | 838 | 2732 | 5 | 1000.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1110 daAuts D:1: 1077 daAuts D:2: 1076 daAuts D:5: 1069 daAuts D:3: 669 daAuts