Dungeon Crawl Stone Soup version 0.33-a0-777-g1cbb7ff58e (webtiles) character file. Game seed: 14870539605000216711 6 draino the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on Jan 20, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:22 (421 turns). draino the Conjurer (Octopode Conjurer) Turns: 421, Time: 00:01:22 Health: -2/11 AC: 3 Str: 6 XL: 1 Next: 90% Magic: 0/3 EV: 12 Int: 20 God: Gold: 28 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -13) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, iridescent scales 1, sense surroundings 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Jewellery d - a +6 ring of dexterity Scrolls c - a scroll of poison {unknown} e - 2 scrolls of identify {unknown} f - a scroll of butterflies {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging + Level 2.9 Stealth * Level 2.2 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in iridescent scales. (AC +2) You passively map a small area around you. Message History The shaft crumbles and collapses. An adder comes into view. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder bites you. You are poisoned. The adder poisons you! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. You feel sick. The adder barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. It was a potion of mutation. You feel extremely strange. Iridescent scales grow over part of your body. You feel a strange attunement to the structure of the dungeons. You die... **, * * , , , * , * , *+########### * #..........# #...@......# #..S####⌠..# #..# ##..# , , , #.. #..# * , #. #..# #. ##..# #, ⌠####⌠..# * ........# ........# You could see an adder. Vanquished Creatures 2 endoplasms (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | draino the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 405 | D:1 | You fall into a shaft and drop 1 floor! 421 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 421 | D:2 | Gained mutation: You passively map a small area around you. | [potion of mutation] 421 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_corners, hellmonk_ecumenical_altar_inner_sanctum, serial_shops, shop D:2: layout_loops_ring, kennysheep_pointless_box, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 12 Use: Potion || 1 Armour: Skin || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 420 | 420 | 0 | 104 | 280 | 2 | 210.0 | Dungeon | 420 | 420 | 0 | 104 | 280 | 2 | 210.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 405 daAuts D:2: 15 daAuts